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55% of Sword & Sworcery’s revenue came from iOS, less than 10% from Android

Above: Capybara Games' Sword & Sworcery adventure title.

Image Credit: Capybara Games

Capybara Games, the studio responsible for Superbrothers: Sword & Sworcery EP, revealed today that it made the bulk of its money through the iOS App Store.

The developer posted an infographic that digs deep into the financial performance of the pixel-art adventure game. Sword & Sworcery sold 1.5 million units in total. Over a third of those sales, 550,000 units, were on iOS. Despite only making up around a third of the sales, iOS actually accounted for 55 percent of the total revenue that the game generated.

Android is a much different story. The game only produced around 5 percent of its sales through Android’s Google Play marketplace. An additional 4 percent of its revenue came through the Humble Android Bundles that packaged the game with other titles for Android devices under a pay-what-you-want system.

Superbrothers actually made a lot more money with the Humble Bundle 5 that introduced the game for PC. Sword & Sworcery made 16 percent of its total revenue with the fifth Humble Bundle, but after iOS, the game’s best platform is the Steam digital-distribution store.

Of course, it’s not a fair comparison. Capybara first released Sword & Sworcery only on iPad in March 2011. It then quickly followed on iPhone in April 2011. The game didn’t hit Steam until April 2012. It finally made it to Android in November 2012, 20 months after its initial release.

Check out the full infographic from Capaybara below:

Sword & Sworcery infographic


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