Racing-game developer Bugbear’s Next Car Game is all about realistic and insane crashes.
The studio released a new trailer today that demonstrates Next Car Game’s (that’s a working title) damage-modeling system in action. In-game collisions cause vehicles to lose parts and take dents in a way that is pretty accurate to what would happen in reality. Bugbear doesn’t use preset damage models.
“When you hit a car with something or the other way around, the car is going to have the right-sized and -shaped dent exactly where it was damaged,” reads a press release from Bugbear.
Check it out below:
Next Car Game is a hybrid racing/demolition-derby title for PC. Bugbear plans to launch the game in 2014 and hopes fans will vote it onto Steam through the digital portal’s Greenlight service.
The studio also plans to release an early version of the game through Steam Early Access once it receives 10,000 preorders. Later, all preorder customers will then receive an updated, prealpha release.
Bugbear is best known for its work on the FlatOut driving-game series. Its last title, Ridge Racer Unbounded for PC, Xbox 360, and PlayStation 3, debuted in 2012. That was also the first game that used an early version of the crash engine that forms the spine of Next Car Game.