Michail Katkoff has previously worked for mobile developers like Rovio and Supercell, where he helped create Angry Birds Rio and Clash of Clans. He’s now heading to Scopely, the mobile studio behind iPhone hits like Wordly and Mini Golf Matchup.
“Scopely has launched three consecutive No. 1 games on iOS, and I’m even more excited about the products coming down the pipeline,” Katkoff wrote on a blog post regarding his new job. “In my new role, I’ll still be working with partners, but now I’ll be back to doing what I love the most; working with game teams to take their games to the next level and sharing my expertise in free-to-play mechanics.”
Above: Michail Katkoff
Image Credit: EBG
Scopely is working on a “next-generation consumer entertainment games network,” a platform for monetizing and distributing mobile games with partners like Double Fine Productions (The Cave), Big Cave Games (Orc: Vengeance), High Line Games (W.E.L.D.E.R.), Rocket Jump Games (Get to the Chopper), and Zupcat Games (Race Town).
“Michail is one of the industry’s leading voices in free-to-play game mechanics,” Scopely CEO Walter Driver told GamesBeat. “His blog, Deconstructor of Fun, has rapidly become required reading for game designers and product managers. We’re thrilled that he’s now able to bring his unique expertise and the experience acquired working on some of the world’s largest mobile titles like Clash of Clans and Angry Birds to Scopely’s partner developers, working alongside them to make great games even better.”
Driver and fellow co-founders Ankur Bulsara, Eric Futoran, and Eytan Elbaz started Scopely in 2011. The developer has raised $8.5 million from Anthem Venture Partners, The Chernin Group, Felicis Ventures, Greycroft Venture Partners, Lerer Ventures, New Enterprise Associates (NEA), and Red Swan Ventures.
Rovio is an entertainment media company based in Finland, and the creator of the globally successful Angry Birds franchise. Angry Birds, a casual puzzle game, became an international phenomenon within a year of release, and is now the ... read more »
Supercell first started developing games for tablets in 2011, and haven't looked back for a second. Smoosh together all the best parts of gaming from consoles and PCs, add mobility along with a new touch UI and — BOOM — tablets ha... read more »
Powered by VBProfiles
Mobile developer or publisher? VentureBeat is studying mobile marketing automation.
Fill out our 5-minute survey
, and we'll share the data with you.