Asian game companies are heating up the market. There are 30 companies in Asia with more than $1 billion in cash with a history of buying game companies, according to the Corum Group. They want to find the next hot game in their region, and it just might come from the West.
We’re lucky enough to assemble a panel of key companies from Japan, China, and South Korea offering their observations about creating the next big game. Western developers can learn how to partner with key local players in Asia.
We’ll evaluate the landscape of what makes a successful game in Asia at our GamesBeat 2013 conference in a breakout session on day two. The event is Oct. 29-Oct. 30 at the Sofitel Hotel in Redwood City, Calif.
Here are our panelists:
- Kyu Lee, president of Gamevil USA
- David Collier, CTO of Klab America
- John Goodale, vice president of Asia for Unity Technologies
- Hans Kim, vice president of business development an legal at Renren
The moderator is Tim Merel, managing director of Digi-Capital.
We’ve entered the Battle Royal, an era where many firms are vying for gamers’ time. Apple and Google want to get in the living room and are waging war against Nintendo and Sony. Microsoft already has an edge in living room entertainment with its Xbox Live service, but it wants a piece of mobile as well. It’s a confusing time for gamemakers. Where should they take their titles? Which platforms will provide the best experiences? Who will make them the most money?
We’ll have a steady drumbeat of speakers as we get closer to GamesBeat 2013′s October date. We expect to have more than 80 of the gaming industry’s best lined up for our fifth annual event.
Each year, GamesBeat follows a big trend. In 2009, we focused on how “All The World’s a Game,” with the explosion of games on the global stage. In 2010, GamesBeat@GDC focused on “Disruption 2.0.” In 2011, our theme was “Mobile Games Level Up,” investigating the busy intersection of games and mobile technology. In 2012, we explored “The Crossover Era,” the time when so many big game companies and startups were transforming themselves by expanding from one market to the next. Our judges, meanwhile, are already busy picking the finalists in the Who’s Got Game Innovation Showdown for the best game startup.
As companies adapt to change, we’re witnessing disruption, adaptation, consolidation, innovation, and the arrival of big money. We’re talking billions of dollars that are at stake. We’re expecting 400 notables from throughout the game industry — social, mobile, online, and console. Please join us.
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Thanks to the following industry leaders for supporting GamesBeat 2013 as sponsors: Ad2Games, AppLift, GamesAnalytics, NativeX, Renren Games, and Tapjoy as Gold Sponsors; Flurry, Animoca, GameHouse, Kontagent, Playnomics, Storm8, and LifeStreet Media as Silver Sponsors; AppFlood, Twitch, Slashdot, Sleepy Giant and Visionnaire Ventures as Event Sponsors; Akamon Entertainment, Arkadium, YoYo Games, OnLive, P4RC, and Virtuix as contributing sponsors. If you’d like to become a sponsor, please send a message to firstname.lastname@example.org.
GamesBeat 2014 — VentureBeat’s sixth annual event on disruption in the video game market — is coming up on Sept 15-16 in San Francisco. Purchase one of the first 50 tickets and save $400!