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Dell’s Alienware division announced this evening that it will build a Steam Machine for gamers, so they can play computer games in the living room. The project is part of a year-long collaboration with Valve, the architect of the Steam alternative to Windows PC gaming.
The collaboration between Valve and Dell shows just how much Microsoft has lost its grip on the PC business as its once-staunch ally Dell now openly teams up with Valve, which is trying to position a new Linux-based game ecosystem in the living room in a full rebellion against what it perceives as Microsoft’s closed approach to Windows games. And Valve is formidable as it has 65 million customers using its Steam digital-distribution gaming service.
Above: Valve’s Steam Controller
Image Credit: Dean Takahashi
The companies made the announcement at a press conference at the Palms hotel in Las Vegas at the start of the 2014 International Consumer Electronics Show (CES), a huge tech trade show. At the event, they showed off their small form-factor machine with its newfangled controller. Alienware, the gamer PC division of Dell, is just one of the hardware partners among many showing Steam Machines at CES.
Alienware will launch its Steam Machine in the second half of the year at a price and performance that will be very competitive with other gaming machines, said Marc Diana, a business development manager at Dell’s Alienware division, in an interview with GamesBeat. He said Dell will still do other Windows machines, but this machine is special.
“The product is very console-esque in its design,” Diana said. “It is going to be a product in the living room with the Steam OS. We’ll still offer Windows on our (other) systems. In terms of what’s next for PC gaming, this is it.”
The box will use Steam OS, the Linux-based operating system that Valve is creating. And it will feature Steam’s library of games, which users can bring over from their Windows PCs, as well as a Steam Controller.
A hands-on look
Alienware showed me a mock-up of the device at an interview with the Valve team in San Francisco. The box measures 8 inches by 8 inches by 3 inches. It looks like a regular game console but is considerably smaller than either the Microsoft Xbox One or the Sony PlayStation 4, its chief competitors in the living room. The box will have an Intel central processing unit and an Nvidia graphics processing unit. Beyond that, details are scarce as is the actual price.
Above: A screenshot from Tomb Raider.
Image Credit: Square Enix
Diana demonstrated the kind of performance that the Steam Machine will have by showing a demo of an existing high-end Alienware PC. He wouldn’t, however, tell me the specs of that PC. The PC ran Square Enix’s Tomb Raider from 2013 and Valve’s own Portal 2 with no perceivable glitches. So the performance is quite good. But it remains to be seen what it will look like when it actually launches.
“Valve is a company that listens to its customers extremely well, and they give the customers what they ask for,” Diana said. “I would like to think that Alienware does that, too.”
Diana said that the performance will not be subpar when compared to a good PC gaming experience. The machine will not run Windows even though other rivals such as Digital Storm are expecting to launch hybrid machines with both the Steam OS and Windows.
Greg Coomer, a designer at Valve, told GamesBeat that the work with Alienware has focused on how to get Steam gamers into the living room by overcoming design challenges such as the user interface. That was how Valve came up with the Steam Controller, which is a very different kind of gamepad.
The controller is designed to help PC gamers make the switch from a mouse and keyboard to a two-handed controller. The big difference compared to a standard game controller for a console is that the Steam Controller doesn’t have dual analog sticks. It has dual trackpads, which have large, high-resolution touch surfaces where the entire surface acts as a button. I found that you could very easily run a thumb sideways on the trackpad and achieve a strafing-like effect. That’s pretty valuable for first-person shooter games.
Above: Portal 2.
Image Credit: Valve
The Steam Controller took a lot of methodical testing and iteration. Valve has taken that approach to the whole Steam Machine project, Coomer said. It has tested parts of the system by adding to the Steam digital-distribution service over time. For instance, it launched the Big Picture feature that enables Windows-based Steam games to play on your TV. It could have stopped there, but it needed to push ahead with its own controller because of the challenge of playing mouse-based games like real-time strategy games with a game controller.
“In the year we have been working with Alienware, the conversation on our side was what kind of experience would Steam gamers want in the living room, what kind of performance would Steam gamers expect, what price-performance balance our customers would find most attractive,” Coomer said.
Valve had the software expertise to build Steam and the operating system but not the hardware. After all, it has only 300 employees, and many of those are making games like titles in the Portal, Half-Life, and Left 4 Dead series.
So the two companies collaborated. Dell and Valve had already been partners since 2009, when Alienware included Valve’s Steam digital-download service on its computers.
Alienware had already tried its hand at living-room gamer PCs with the Alienware X51. That system was handicapped somewhat with the Windows operating system and the lack of an appropriate controller.
“We think that Valve has cracked the code in entering the living-room environment,” Diana said.