Minecraft pulls in $300,000 a day as PC sales surpass 14 million copies

Above: Mojang's block-building game Minecraft for PC -- people buy around 16,000 copies a day for that platform alone.

Image Credit: Mojang
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Minecraft creator Markus “Notch” Persson could probably afford to make real armor out of diamonds or gold.

Developer Mojang has sold more than 14 million copies of Minecraft for the PC. The indie phenomenon, which has players crafting weapons, tools, and structures to survive in a Lego-like world of colorful blocks, makes around $350,000 every day just from the computer release.

People buy up to 16,000 new copies of Minecraft for PC every day, according to Minecraft’s statistics page. It currently sells for €20, which is equivalent to around $26.50.

While Minecraft debuted on PC in 2009 (before going into a final release state in 2011), the block-building game is also incredibly popular on console and mobile devices. Minecraft sales have crossed 35 million when you take all platforms into account. That includes around 10 million copies of Minecraft: Pocket Edition for Android and iOS, 10 million copies of Minecraft: Xbox 360 Edition, and 1 million of Minecraft: PlayStation 3 Edition. The PS3 Edition only just went on sale in December.

Minecraft is such a perpetually well-performing game that when Microsoft and Mojang released the physical disc version of the Xbox 360 Edition in 2013 (a year after it debuted digitally on Xbox Live Arcade), it ended up as the ninth best-selling game for the entire year at retail.

On iOS and Android, Minecraft is one of the few premium-priced apps near the top of the highest-grossing games. The Pocket Edition retails for $7 and features no in-app purchases. That’s very different from games like Candy Crush Saga, which are the kinds of free-to-play games common in the top-grossing list on Google’s Play market and Apple’s iTunes App Store.

Mojang next plans to work with Sony and Microsoft to release versions of the game for PlayStation 4, PlayStation Vita, and Xbox One.

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