If you’re not reaching, engaging, and monetizing customers on mobile, you’re likely losing them to someone else. Register now for the 8th annual MobileBeat
, July 13-14, where the best and brightest will be exploring the latest strategies and tactics in the mobile space.
Nintendo needs cash fast, so it’s going to bring Mario and Luigi into the physical world … maybe it can do the same thing with Mario’s coins and hit up one of those cash-for-gold places.
Following its dismal financial report on Wednesday, Nintendo held an investor event early yesterday to detail how it will return to profitability and boost lagging Wii U sales. That led to Nintendo president Satoru Iwata dropping some info about a few of the company’s biggest projects. First, he revealed that the publisher will introduce games and action figures that interact with one another similar to Activision’s Skylanders, which have made over $2 billion since launching in 2011. The other big announcement was that the Kyoto-based hardware manufacturer plans to develop new machines for emerging markets like China. These are both moves that could help turn the company around, but after losing $229 million for its fiscal 2014, it may need something more.
Nintendo didn’t provide many details on either project, but what it did say about new hardware and China didn’t really jive with Cowen & Company analyst Doug Creutz.
“I’ll be honest. I don’t understand that at all,” Creutz told GamesBeat. “If you make new hardware, then are you going to have to make different software for it as well?”
Nintendo’s home console, the Wii U, is performing very poorly. The company only sold 310,000 of these consoles last quarter. Getting into China could help as the country recently lifted its 14-year-old ban on consoles. Iwata, however, doesn’t just want to repackage the same device for the vastly different market.
“We want to make new things, with new thinking rather than a cheaper version of what we currently have,” Iwata told investors gathered in Tokyo yesterday. “The product and price balance must be made from scratch.”
Again, Nintendo isn’t saying how this will all work, but it has previously released hardware in China. In 2003, the company released the iQue Player, which was a controller capable of playing Nintendo 64 games off a memory card. Customers could go to stores and kiosks to fill up the storage stick with software. The system complied with China’s strict (and defunct) console ban, and that history gives Nintendo some insight into the country (albeit decade-old insight).
Microsoft already announced plans to launch the Xbox One in the country in September, so Nintendo probably won’t have an advantage of getting into the market first. Since it wants something with “new thinking,” this is probably OK with Japanese game maker.
“Nintendo has a good relationship with partners in China thanks to the iQue device,” IDC Research analyst Lewis Ward told GamesBeat. “They’re aware what it takes to work in that market, and what this would be is probably another variant on the iQue.”
While that insight is aging, the fact that Nintendo has relationships at all will help. Of course, it will also have to put an effort into learning what has changed in China since it last was in the country, which is just as important.
Nintendo released the Wii Mini in Canada and the U.K. recently, which was a cheaper, revised version of the Wii for $100, but that seems exactly like the thing that Iwata doesn’t want.
“So maybe they’re talking about something like a dumb box that they can serve software to through the cloud,” said Creutz. “China has an issue with piracy, and maybe they don’t want a disc-based console that would enable people to rip off games.”
Piracy and software delivery are all big concerns when launching in China, but these issues might not even really matter if the gamers don’t show up.
The Asian nation already has a massive gaming industry. In 2013, consumers spent $13 billion on games. Nearly $9 billion of that was on PC software. Games like World of Warcraft, Hearthstone, and League of Legends are huge, and they already carry a cultural cachet that consoles will have to fight. Nintendo would also enter the market after smartphones are well established and growing. Games on mobile devices made $1.8 billion in 2013 and will likely make something along the lines of $3 billion in China this year.
Nintendo knows that grabbing attention is the real hurdle, which is why it’s thinking about ways to introduce something different. But that’s going to cost money now.
“As much as China is an exciting opportunity, the reality of that market is that any console is going to have a very rough time,” said Creutz. “So are they going to throw a ton of R&D money at new hardware? Is that the best use of their cash?”
Nintendo’s interactive toys
Above: The figurines will work with multiple games.
Image Credit: Nintendo
The Wii U’s GamePad controller has a built-in capability called “near-field communication” that enables it to speak with other NFC devices that are near it. Nintendo will leverage this technology to introduce a line of figurines from the Mario universe that gamers can have as physical toys that will also interact with a line of games. It is calling the games and toys NFP.
“The figurines, which consumers can buy and collect, are going to work with multiple software titles to be released in the future, and we are aiming to develop more software titles [that are] compatible with the figurines,” Iwata told investors. “Nintendo has a lot of well-known characters that originated in video games, and we have been regularly releasing titles from game franchises that make use of this character IP.”
These figurines will also work with the 3DS through the use of a wireless NFC device that connects to the handheld. Having handheld compatibility will give Nintendo a bigger potential audience, and it will enable the company to sell more games that work with these toys.
“I’m of two minds about Nintendo’s figurine game,” said Creutz. “On the one hand, their intellectual property is incredibly potent with boys. I think, given that there’s been some success in that market, it does make sense that they would try to get into it.”
Activision invented the interactive-toy genre when it launched developer Toys For Bob’s Skylanders in 2011. The company has gone on to release a new one each year since, and the franchise is already one of the publisher’s most successful. The game makes more than half of its money from toy sales.
Last year, Disney introduced its Infinity franchise, which is like Skylanders with characters from the popular properties like Cars, Toy Story, and Pirates of the Caribbean. That game was the 10th best-selling physical game at retail in the U.S. last year.
This probably has Nintendo kicking itself.
“Nintendo had the opportunity to pick up Skylanders a couple years ago, but it passed on the game,” said Ward. “It had a shot at this, and you have to think that something like this is right up its alley. It feels like a natural fit.”
Now, Nintendo and Mario are third into a competitive market, and it will have to differentiate itself. Having the toys work with multiple games is a start. Iwata claims this will enable each toy to feel custom. Players will find that their own Mario figure has a history, different gear, and unique attributes based on the things the gamer did with it before.
That could work, but Skylanders and Disney Infinity both have an inherent advantage.
“You’ve got the issue that whatever Nintendo does is only going to be available on its platforms,” said Creutz. “Unfortunately, their platforms don’t really have a very wide reach right now. They addressed that by making NFP compatible with the 3DS and the Wii U, but the thing with the 3DS — kids don’t want to lug a bunch of figures around with them. For example, the 3DS versions of Skylanders haven’t sold as well as the console versions.”
Despite this, like its foray into emerging markets, Nintendo could see a decent return on NFP.
But again, is this the answer to the question that faces Nintendo?