The $400 Xbox One: Why removing Kinect is a bad move for Microsoft

This post has been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.
Editor's Note from Stephanie Carmichael:
Microsoft may be making your wallet happier by offering an Xbox One free of Kinect, but Joel sees the move as an insult to the gamers that have already purchased the console -- and been lied to about the device's singular importance.

At this exact moment, I’m not really sure how I feel about Microsoft’s whole “let’s sell Xbox One without Kinect” situation.

On the one hand, I’m a little bit upset, seeing as I bought my Xbox One at the time of its initial release — when the Kinect, the company’s motion-sensing peripheral, was said to be “essential” to the console’s overall experience. Then again, I’ve rather enjoyed the times in which Kinect has enabled me to record gameplay and navigate apps like Netflix with my voice. As a supplementary device, Kinect could be used to do some truly incredible things in the future. Unfortunately, I’m yet to see a game that uses Kinect in a way that makes it feel worth the extra $100 I spent when I preordered my Xbox One last July.

So why drop the Kinect from the console after nearly six months of shelf time? There could be a few reasons for this, the most prominent of which being overall sales for Xbox One, which have struggled to match up against the numbers for competitor Sony’s PlayStation 4. And although I commend Microsoft for giving players “what they want” via a Kinect-less system, I can’t help but feel as though early adopters were suckered into purchasing an accessory that the company didn’t truly believe in.

It’s no secret that developers haven’t taken full advantage of Kinect in the way Microsoft had initially intended, so maybe that has something to do with the device’s removal as well. Whatever the cause, I can’t say I’m terribly happy with the whole ordeal, and not because I’m bitter about spending the extra cash. Rather, I’m frustrated over the fact that Microsoft has demonstrated a complete lack of vision concerning fans of Xbox One by backtracking on major features and policies that the company literally shoved in the faces of consumers. Sometimes, it’s the principle of the matter.

In light of all this, head of Xbox Phil Spencer still believes that Kinect will remain relevant despite its removal as a mandatory component of Xbox One. Here’s what he had to say in a recent conversation with CNET:

If consumers choose that they don’t want Kinect, or they want to add it later, we’re going to make that available. But this is about a continuum and in the end, I hope everyone sees that the experience with Kinect is the best Xbox One experience.

In the long run, I think we’ll actually end up with more Xbox Ones with Kinect out there with this strategy.

There is a major problem with Spencer’s overall diagnosis of the situation in this instance, however. Removing Kinect from Xbox One will not increase sales for the device later on because developers will no longer need to pay attention to it as a required feature for their games. As is, Kinect has seen very little attention from developers aside from clunky physical gestures and trivial voice commands (I’m talking about you, Thief). Yet Spencer still believes that “the experience with Kinect is the best Xbox One experience.” What he has failed to realize is that the separation of the two devices means quite the opposite: lack of support for Kinect as a gaming supplement.

But what really happened from the time of the Xbox One’s debut until now that led Microsoft to believe it would be OK to remove Kinect as a primary feature of its console? Take a look at this response made in an Xbox Wire Q&A back in May of 2013 and try to tell me Microsoft hasn’t changed its vision regarding Xbox One and Kinect:

Q: Why require Kinect with every Xbox One?

A: The all new Kinect is now an essential and integrated part of the platform. By having it as a consistent part of every Xbox One, game and entertainment creators can build experiences that assume the availability of voice, gesture and natural sensing, leading to unrivaled ease of use, premium experiences and interactivity for you.

If Kinect is so “essential” and “integral” to Xbox One, why is it being removed as a required component? Business is business, and investors need to be satisfied, but the course of action taken by Microsoft in this instance demonstrates carelessness and a lack of understanding concerning the market it had hoped to tap into with Kinect during this console generation. For a device that was at one time required for the system to work, Kinect seems to have lost its place, relegated to the very same role taken up by its predecessor, Kinect for Xbox 360 — a giant plastic paperweight.

To provide more context, here’s what Microsoft corporate vice president Phil Harrison had to say concerning Kinect back in August (according to CVG): “Xbox One is Kinect. They are not separate systems. An Xbox One has chips, it has memory, it has Blu-ray, it has Kinect, it has a controller. These are all part of the platform ecosystem.”

Well, I’ve got news for you, Phil. Kinect is no longer part of the Xbox One’s ecosystem. In theory, it may still be a key element of what makes the system unique, but its removal says otherwise. It’s not crucial to a player’s experience, it’s not required to play games, and it’s not relevant when it’s removed from the box entirely. I bought my Xbox One expecting Kinect to play a pivotal role in differentiating itself from PlayStation 4, but until Microsoft proves to me otherwise, I may as well unplug my Kinect altogether.

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Feares Monkeyes
Feares Monkeyes

Joel, did you actually ever really believe in your heart that Kinect was essential to Xbox One?

MS's Major Nelson mocked Angry Joe during an interview when Joe asked about turning off the DRM. Joe said just have some programmers easily change it, and Major Nelson asked him if he was a programmer, and then told him he didnt know what he was talking about. A few days later....guess what, they announced they were turning off that DRM.

MS never released a flagship game that made anyone want a Kinect, the only real use for it was voice commands, and people complained that those didnt always work right. Some future games were supposed to utilize it, but now thats going to be fragmented, so who knows. The time, effort, and money spent on the design, development, QA, and testing on the DRM must have been huge and all wasted. Now it appears that much of MS's special audio chip and Kinect support silicon in the Xbox one is going to be a waste for many people who won't buy a Kinect. They could have used that for a better GPU instead...

I hope someday there is a venturebeat article on this whole Xbox One fiasco, I want to know if it was Don Mattrick that was responsible for all these bad decisions, Marc Whitten, etc. I will say that Spencer comes across as the guy that might save the Xbox One, or know how to bring the Xbox brand back to it's former glory.

Michael McMeans
Michael McMeans

I use voice commands for recording game play, turning off the console, and snapping friends lists/party menus. I would get aggravated using only the controller for all that. I am glad there will be a budget option for people who didn't jump in from the start, but navigating some of those menus, like party chat while in a game will be a very different experience for them than it is for me.

luis cruz
luis cruz

I believe that the Kinect will still be an important next gen device for the Xbox one, its not like if their saying  "We're no longer working on with the Kinect" plus lets get real, building a AAA game that relies mostly on the use of the Kinect is very tough to do, even if it is next gen. The company is just showing that it cares about other player's point of view about the system (even if it is negative), plus if most consumers didn't want or weren't even interested in the Kinect why even buy it? Regardless of the decision just made, I think we could still expect great things being done with Kinect somewhere in the near future. Once they do that people who don't have a Kinect will the importance of it, and will have to purchase it. So this is not set back, its just the company showing that they hear the voice of consumers and fans, and they give what they want.


@JVGray Correction: I use voice commands, especially to watch and navigate tv. But I feel MS owes me full implementation here.


@JVGray Not happy about this. I don't use my Kinect, but I was expecting them to win me over. Must keep developing (plus, I paid at launch).

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