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Transistor: Master complex skills and possible combos with this Function guide

Above: All of the abilities you can unlock and use in Transistor.

Image Credit: GamesBeat

In some games, you don’t need to do much more than mash a few buttons until all of the enemies blink out of existence. Transistor, the new action-role-playing game out now for PlayStation 4 and PC, is not one of them (you can check out our review here). In fact, it has 16 different abilities, called Functions. These not only offer different attacks and skills that greatly change your combat strategies, but you can also combine them for extra effects.

You can only equip four Functions as active skills at a time, but you can also use other abilities to augment your active ones. You can also equip Functions to passive slots. Of course, with 16 skills, you can have a lot of different combinations. And to equip, each one costs a bit of Memory, a resource you only have a limited amount of, so you can’t use every Function at every time.

That’s why we created this guide. Not only does it explain every ability and tell you how much Memory it costs, but it also explains what it does when paired with any other skill or when put in a passive slot. We’ll start with your first attack, Crash.


Crash

Crash

Memory cost: 1

Active effect: Crash hits nearby enemies. Creatures that you attack with Crash also become vulnerable to further attacks.

Upgrade effect: Crash adds a stun effect to most other Functions.

Passive effect: You gain resistance to damage and slowing effects.

Crash with Break

Crash fires farther and with more velocity.

Crash with Spark

Crash fans out multiple projectiles that are more damaging at close range.

Crash with Jaunt

Crash fires instantly and become usable during Turn recovery.

Crash with Mask

Crash deals greater backstab damage to targets.

Crash with Load

Crash lasts slightly stronger and deals damage in a blast radius.

Crash with Help

Crash gains a 50 percent chance to prevent Cells from spawning.

Crash with Bounce

Crash chains to multiple nearby targets.

Crash with Ping

Crash becomes more efficient to plan during Turn and faster in real time.

Crash with Get

Crash pulls targets to the user and deal more damage at longer range.

Crash with Purge

Crash slows targets and deal damage over time.

Crash with Flood

Crash leaves a damage trail in the wake of the attack.

Crash with Void

Crash deals significantly more damage.

Crash with Tap

Crash siphons some life points from targets.

Crash with Switch

Crash briefly switches targets’ allegiance to your side.

Crash with Cull

Crash deals more damage and send targets flying upward.


Breach

Breach

Memory cost: 3

Active effect. Breach pierces targets across a long trajectory.

Upgrade effect: Breach accelerates most Functions by raising their range and velocity.

Passive effect: You gain more planning potential in Turn.

Breach with Crash

Breach stuns and disrupt targets, exposing vulnerabilities.

Breach with Spark

Breach fans out multiple projectiles that do more damage up close.

Breach with Jaunt

Breach fires instantly and become usable during Turn recovery.

Breach with Mask

Breach deals greater backstab damage to targets.

Breach with Load

Breach deals damage in an area at the point of impact but no longer penetrate.

Breach with Help

Breach gains a 50 percent chance to prevent Cells from spawning.

Breach with Bounce

Breach chains to multiple nearby targets.

Breach with Ping

Breach becomes more efficient to plan during Turn and faster in real time.

Breach with Get

Breach pulls targets toward you and deal more damage at longer range.

Breach with Purge

Breach slows targets and deal damage over time.

Breach with Flood

Breach leaves a damage trail in its wake.

Breach with Void

Breach deals significantly more damage.

Breach with Tap

Breach siphons some life points from targets.

Breach with Switch

Breach briefly switches the targets’ allegiance to your side.

Breach with Cull

Breach deals more damage and send targets flying upward.


Spark

Spark

Memory cost: 2

Active effect: Crash launches fast, unstable shells that split into explosive particles.

Upgrade effect: Crash splits and divides most Functions for greater results.

Passive effect: You spawn a decoy copy when attacked, which diverts the attention of nearby targets.

Spark with Crash

Spark briefly makes targets more vulnerable to other Functions.

Spark with Breach

Spark fires father and with more velocity.

Spark with Jaunt

Spark becomes usable during Turn recovery.

Spark with Mask

Spark very briefly renders you undetectable.

Spark with Load

Spark deals more damage in an even larger blast radius.

Spark with Help

Spark gains a 50 percent chance to prevent Cells from spawning.

Spark with Bounce

Spark ricochets from its point of impact, causing a secondary impact.

Spark with Ping

Spark becomes more efficient to plan during Turn and faster in real time.

Spark with Get

Spark deals more damage to distant targets at the point of impact.

Spark with Purge

Spark slows targets, dealing damage over time.

Spark with Flood

Spark fans out into several Flood projectiles at its point of impact.

Spark with Void

Spark deals significantly more damage to targets.

Spark with Tap

Spark siphons some life points from targets.

Spark with Switch

Spark briefly switches the targets’ allegiance to your side.

Spark with Cull

Spark deals more damage and sends targets flying upward.


Jaunt

Jaunt

Memory cost: 3

Active effect: Jaunt transports you to a nearby location directly ahead.

Upgrade effect: Jaunt enables you to use most Functions during Turn recovery.

Passive effect: You recover more quickly after using Turn.

Jaunt with Crash

Jaunt stuns and disrupt targets, exposing vulnerabilities.

Jaunt with Breach

Jaunt damages targets along the your trajectory.

Jaunt with Spark

Jaunt rains Spark particles along the your path.

Jaunt with Mask

Jaunt very briefly renders the user undetectable.

Jaunt with Load

Jaunt deals damage in an area around the destination.

Jaunt with Help

Jaunt leaves behind a copy of you.

Jaunt with Bounce

Jaunt gains a faster cooldown, but it transports you a shorter distance.

Jaunt with Ping

Jaunt becomes more efficient to plan during Turn.

Jaunt with Get

Jaunt spawns a gravity well where you use it, drawing in nearby targets.

Jaunt with Purge

Jaunt spawns a Purge parasite from where you use it.

Jaunt with Flood

Jaunt briefly leaves a damage trail along the your path.

Jaunt with Void

Jaunt briefly raises your damage output.

Jaunt with Tap

Jaunt restores life points.

Jaunt with Switch

Jaunt instantly turns nearby targets’ allegiances to your side for a short while.

Jaunt with Cull

Jaunt launches targets upward in an area around the destination.

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8 comments
John Doe
John Doe

Hey :3 Very nice guide. You are missing the functions with the functions themselves (when you play Recursive mode, you gain the functions again and you can use them side by side, have one active and one as an upgrade or one active and one passive).

Jason Bourne
Jason Bourne

Now just tell me the BEST combos to use!

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