Battlefield: Hardline feels like an expansion (impressions)

Above: Battlefield: Hardline's two warring factions -- cops and robbers.

Image Credit: EA

LOS ANGELES — It sure feels like Battlefield — even if the soldiers are cops and thieves.

I just got a chance to play a full match (and a half) of Battlefield: Hardline, the (finally) officially announced next installment in Electronic Art’s popular multiplayer shooter series, at EA’s Electronic Entertainment Expo press event today

While previous Battlefields focused on military battles, Hardline is all about cops-versus-robbers. In the map I played, the police and the crooks fought in a dense city. Each side had to take cash from a storage area in the middle of the map and then take it back to their vault. You can also steal directly from the enemy vault, which is obviously more risky. However, this has strategic value — you’d be taking from the enemy’s score as you added to your team’s.

It was definitely fun, but despite the new direction and developer (Visceral, who previously worked on the survival-horror Dead Space series), Hardline still feels like Battlefield. Large teams can use a variety of vehicles and play around with destructive environments, and all of that jazz.

It was a familiar experience. I was riding elevators up to the tops of a tall building, spawning on top of teammates in the middle of a firefight, and crashing helicopters a minute after taking off. Maybe it was too familiar. Hey, I like Battlefield, but nothing I played today (which admittedly wasn’t much) convinced me that Hardline is taking the series to an exciting place.

It was fun, but it could have been an extra mode and map for Battlefield 4. Graphically, Hardline doesn’t look like a notable upgrade on the PlayStation 4. Of course, we don’t know how much more new content Hardline will give us (or how good it’ll look when it comes out this fall). Maybe other modes will feel a bit fresher, but the one I played, Blood Money, was essentially a variation on Capture the Flag, albeit a neat one. We also haven’t heard about a single-player mode, although these have felt like an afterthought in recent Battlefields.

Maybe Hardline’s similarities wouldn’t stick out so much if Battlefield 4 hadn’t come out just last fall. Now that EA seems intent on making this an annual franchise, I’m worried this once innovative series will soon feel tired. Gamers can judge for themselves when it comes out on Oct. 21 for PlayStation 4, Xbox One, PC, PS3, and Xbox 360.

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Martin Corbett
Martin Corbett

This game feels like a stand alone DLC and after the shite that was BF4 at launch and still now with issues.... The sheep will still continue to buy it , letting Ea jump on the Cod bandwagon and pump out replicated shite year after year . hooray

jack Dizzle
jack Dizzle

We also haven’t heard about a single-player mode, although these have felt like an afterthought in recent Battlefields.

You really havent read or watched anything then. They've spoke a lot about making a cop show style single player.

Zachary Dumas
Zachary Dumas

@jack Dizzle Yeah this guy definitely didn't do his homework. Also, he complained about the graphics being basically the same as BF4, but if you remember, the BF4 beta looked AWFUL compared to the actual retail game. That's because they keep the file size lowered by setting graphical settings to low. When the game comes out, I'm sure it'll look at least a bit better than it currently does. This is just 6GB of content, and most of that is probably being used up by the map, weapons, vehicles, etc.

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