The tower defense title is the first of a new series of free-to-play mobile games from Flaregamers, which Gameforge founder Klaas Kersting started in 2011.
Subatomic first created Fieldrunners on iOS in 2008, and it debuted the sequel Fieldrunners 2 on iOS in 2012. Then it went wider with Fieldrunners 2 for the PC on Steam in January 2013 and Fieldrunners 2 for Android in April 2013. I played Fieldrunners 2 on the iPad until I was blue in the face. And I was blue because the game was incredibly difficult on the “tough” setting. As I proclaimed my agony of playing the same level for a couple days straight without beating it, the developers tweeted back to me that they would make the next version easier. I hope so.
Flaregames said it has hired game veteran Ralf Adam as executive producer. I am holding him responsible for making the game easier. Previously, Flaregames focused on making internally produced games. But with $12.2 million in funding from a recent round in June, the company is now cutting deals with major U.S. and international developers. Subatomic Studios of Cambridge, Mass., has said that Fieldrunners has been downloaded more than 10 million times.
Flaregames has developed and published more than half a dozen games, among them the award-winning action strategy games of the Royal Revolt franchise. The company has collected $23 million in two funding rounds and operates two internal development studios, in Karlsruhe and Frankfurt in Germany.
“Together Flaregames and Subatomic Studios are set to launch the next version of the globally celebrated Fieldrunners brand in 2015!” Subatomic CEO Jamie Gotch said in a statement. “Bigger and better than ever, fans of Fieldrunners will find this title familiar, yet highly original and innovative. In fact, we’re publicly warning players not to overdose on the massive amount of fun and excitement we’re packing into the game.”
“This is a major move for us: we have seen solid success with our own games but we’re ready to go to the next step,” Kersting, founder and CEO of Flaregames, said. “The games we developed and published gave us many things: a rock solid server toolset, extensive marketing skills, hands-on monetization expertise and more. We want to share all this with the best developers of the world.”