GamesBeat

Video games, seizures, and why I burned my son’s ‘Call of Duty’ shirt

This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.

It was 5:15 a.m. on Tuesday morning when I heard the sound that caused both my husband and I to lurch out of bed and make a beeline for our 13-year-old son’s bedroom. Turning on his lamp to bring light to the room at dawn, I began the routine of quoting aloud Bible verses that came to mind and practicing commanding whatever was causing his body to seize to come out of him in Jesus’ name – just like Christ did in Mark 9 after his disciples failed to do so for another boy having a seizure.

Video games.

Those are the two accusatory words that came to my mind when our son had his first seizure back in February 2014. It was a grand mal seizure – one that sent me to the phone to dial 9-1-1 and summon paramedics while simultaneously calling on the Great Physician to heal him.

Alas, despite the warnings about seizure-inducing gameplay that I’ve scoured on the backs of video game cases since that first incident, as I sit here after our son’s fifth seizure in seven months, I cannot fully blame the convulsions on video games. In-depth EEG tests revealed that he is not photo-light sensitive. The emergency room attending doctors also co-signed with that logic, stating that since he didn’t have the seizure during the playing of those rapid-flash kind of games that I barely want to stare at for a few seconds – let alone the hours upon growing hours that news reports claim more kids are practicing with their video games these days – that video games weren’t the cause.

Still, the mother in me blames Naruto and those stupid chakras, even though the storyline sounds really cool. I charge GTA V with this madness. And nearly every freaking time I’ve rushed into his room to pray away a scary seizure that racks his body and causes him to bite his tongue, chip his teeth, breathe heavily and weirdly (or seemingly not at all, causing me to tell him, “Breathe!” yesterday) and not recognize his dad and I until he comes out of the thing – I’ve seen a foreboding ‘Call of Duty’ gunman or ghost staring back at me from his pitch black shirt. That’s why our son and other family members had a nice little bonfire in the backyard fireplace with the shirt yesterday, after his back recovered from most of the muscle soreness that the seizure caused.

The shirt was getting too small anyway, and he says most of the ‘Call of Duty’ games suck – even though he still waffles between pre-ordering the Call of Duty: Advanced Warfare version. I’ll probably allow him to do so, for the same reason that I didn’t say much when he dismissed my rules to keep his gameplay from only noon until 3 p.m. today.

I know that multi-game play action represents more than the activity itself. These days, it’s the way that 13-year-old boys like my son bond with friends, especially in the summer. And it helps mama not to have to act as Entertainer-in-Chief during the summer months.

Yet and still, I’ll do my best to keep breaking up the 10-hour gaming binges by actually taking the kids outside to parks to see the actual sun, breathe in fresh air, feed the birds and get more exercise beyond jumping up and down in low gaming chairs, screaming to friends stuff about “Try hards!” or “Like a boss!” or “That’s only one kill!”

Although the video game action itself might not have been the direct cause of his seizures, hours-long gameplay can contribute to sleep deprivation, which can be another culprit. Besides, like I told him yesterday, after I’d already unplugged the power strip to all the gaming consoles in his room, “Your brain needs a break.”


Mobile developer or publisher? VentureBeat is studying mobile marketing automation. Fill out our 5-minute survey, and we'll share the data with you.
1 comments
Jessica Solodar
Jessica Solodar

You may very well be right about what's causing your son's seizures. Although doctors rely heavily on EEGs as diagnostic tools, the technology is far from fool-proof. And testing for photosensitivity involves a strobe light, which may not have the same effect as an active video game with not just flashing but patterns, vivid colors, etc. It is also not true that a visually induced seizure always occurs during, rather than after, the exposure. Unfortunately, most physicians are not well informed about the seizures induced by sensory stimuli, and they were taught in medical school that it's a rare phenomenon. They also tend to give more weight to EEGs than to the patient's clinical history. Go with your gut and see if you can get your son to try some strategies to limit the effects of exposure--things like not sitting too close to the screen, taking frequent breaks, wearing a patch over one eye, minimizing screen brightness, etc. There are other strategies listed here: http://www.videogameseizures.org/Prevention_Strategies.html 


I write about video game seizures at http://www.videogameseizures.wordpress.com

GamesBeat is your source for gaming news and reviews. But it's also home to the best articles from gamers, developers, and other folks outside of the traditional press. Register or log in to join our community of writers. You can even make a few bucks publishing stories here! Learn more.

You are now an esteemed member of the GamesBeat community. That means you can comment on stories or post your own to GB Unfiltered (look for the "New Post" link by mousing over your name in the red bar up top). But first, why don't you fill out your via your ?

About GamesBeat