GamesBeat

Zynga chief Don Mattrick steers the struggling social game publisher into a mobile future (interview)

Above: FarmVille 2 Country Escape

Image Credit: Zynga

Don Mattrick knows that no quick-fix scenario exists for Zynga. When he took the job as chief executive of the social game publisher a year ago, he promised a multiquarter turnaround process. Now, after the company reported weaker-than-expected earnings last quarter, it looks like the turnaround will take even longer. Zynga is taking its lumps with investors, warning that it will have tough quarters ahead.

Zynga’s market value is about $2.55 billion, down from $5.1 billion back in March and $9 billion at the time of its initial public offering in 2011. The company has been trying to make a shift from Facebook to mobile, and it has finally gotten more bookings on mobile versus the Web. But it held back on worldwide launches for its revamped Zynga Poker and Words With Friends mobile games. This hurt quarterly performance, and it also shifts revenue from 2014 to 2015.

But Mattrick believes he has a great market opportunity and can plan for the long term while taking short-term hits. Zynga has $1.5 billion in cash and real estate, and it acquired NaturalMotion, a leader in high-end mobile games, for $527 million. All Mattrick needs now is a gigantic hit like Kim Kardashian’s Hollywood. We caught up with Mattrick last week to talk about the business.

Don Mattrick, CEO of Zynga

Above: Don Mattrick, the CEO of Zynga.

Image Credit: Zynga

GamesBeat: I know there’s some good news in your earnings, but there’s also some news that disappoints investors. How do you explain that? 

Don Mattrick: Hopefully authentically, in a head-on and open way. We are talking about what we’re trying to build and why we make choices as a company. The headline, for me, is that we’re making progress. Our transformation is underway.

A lot of things are going on in the business. Some things are shifting out as far as dates to light up live services. We know what we need to do to improve product quality. In my opinion, it’ll improve the longevity and lifespan of our services in the future. We understand that it comes at a short-term cost as far as 2014 financial performance.

We’re making choices toward the medium and long term. I believe that I’ve been consistent and up-front with investors, that would be the lens we’d use to look at the world. That’s an appropriate lens when you’re trying to build a leadership company with these great assets and great people.

We have progress and things we’re encouraged by. In particular, a year ago when I joined there was a baseline question about how Zynga derives revenue from the mobile universe. Can you get your bookings to match your web bookings? We’ve made progress on that. We’re on track to have the majority of our revenues this year come from iOS and Android.

We’re making progress in terms of the capabilities of our executive team and core leaders inside the company. We’re making deliberate investments. We’ve shared that we have 50 percent of our R&D spend focused on new, whether it’s taking our existing services to the next level, or just new experiences all up. We’re investing to be the at-scale future leader inside of this category.

I’m excited to announce our partnerships with the NFL, the NFLPA, and with Tiger Woods, to give context to our sports brand and the aspirations that link with that, Zynga Sports 365. We think that no one has built the 21st-century sports mobile sports experience that works on smartphones and tablets. We have some great exclusive partners to work with and develop that.

GamesBeat: For the Tiger Woods deal, that was a license that EA dropped because of Woods’ personal scandal. What did you think about that opportunity?

EA has gotten rid of Tiger Woods on its PGA Tour games.

Above: EA has gotten rid of Tiger Woods on its PGA Tour games.

Image Credit: EA

Mattrick: I’m going to separate Tiger the athlete from Tiger the individual living his personal life off of the golf course. What we know about Tiger Woods is that he’s the most recognized globally iconic athlete in the world today. When he participates in a golf tournament, people come and watch and try to handicap his competitive skills. He’s an amazing competitor and athlete. I worked with him in the past, as did others on our team. He’s personally passionate about gaming and entertainment.

We saw an opportunity that no one, in our opinion, has executed in an optimized way on smartphones and tablets. We thought it would be fun to work with him and innovate. That was how that relationship came together.

In our relationship with the NFL and NFLPA, we were pleased that they chose us to be their exclusive partner in the manager category. As you can guess, lots of people court the NFL for their license and endorsement. We have a great multi-year opportunity in front of us.

It’s exciting to build sports products, because they’re an evergreen category. People love them. I love them. There’s nothing that’s been brought to market against the vision and aspirations that our team has. We see it as a growth opportunity and an exciting area.

GamesBeat: I was surprised that the NFL license was available on mobile. How did that come about?

Mattrick: They’ve been studying the category. Multiple companies had expressed interest to them. Again, myself and the team made a pitch to the NFL and the players’ association sharing what we see as a consumer opportunity and sharing our capabilities to run a multi-year live global service. We were pleased that we won the competition and were able to secure those rights.

GamesBeat: Can you describe the performance for the second quarter? Did anything come out lower than you thought it would?

Mattrick: For Q2, we’ve given guidance. We’ve had our bookings and EBITDA come in to the lower end of the guidance range that we provided. The quarter met our expectations. We’d love it if we exceeded expectations versus net, of course. In relation to Q3 and Q4, we looked at our slate. We looked at the timing of products, both from Zynga and NaturalMotion. We made a deliberate decision to spend more time, as painful as that is.

I can understand how shareholders want to see the transformation completed. They want to see our company in growth mode. I think I’ve been clear about the principles that we’re using, which is, make the best decision for the medium and long term. The short term, for me, is a single quarter. We shifted things out that move revenue from 2014 to 2015. We reset prior guidance for a lower number this year.

The other thing I shared with everyone is, why can I do that? I can do that for two reasons. One, I believe that there’s a great market opportunity and that we’re building out to live in the market for multiple years. The second part is that we have a strong balance sheet. We have $1.5 billion in cash and equivalents like real estate we own. We have no debt.

This business is not going away. We have the time to persist and compete and realize our full potential. I want to support our staff and our teams. I’m recognizing their hard work. We’re trying to make the most informed decisions for the benefit of consumers and shareholders. Sometimes things just take a bit longer. That’s the situation we’re in. We’re going to continue to work hard and create new things. We aspire to grow in the future. I believe we’ll get there.

GamesBeat: Can you talk about your guidance?

Mattrick: We’ve given guidance for Q3 and Q4. The key concept is, we’re shifting some revenue from 2014 to 2015. It’s split between NaturalMotion and Zynga. I’m still excited about our potential. We’re making these choices in a purposeful way. The framework for that comes when we go into geo-lock. If we see there’s an area where we can innovate or refine and get to a better consumer result, we’re doing it. It’s painful in the short term, but I believe we’ll build a better business, a better relationship with consumers, by putting the choices in that medium to long-term frame.

Zynga Poker's new table look

Above: Zynga Poker’s new table look

Image Credit: Zynga

GamesBeat: Are your big mobile games meeting expectations?

Mattrick: Let me tell you about two different things. First, with FarmVille, what we’ve heard from consumers—Our web players on FarmVille 2 were saying, “We wish Zynga had a mobile version of FarmVille 2 that we can play on our phones and tablets.” Particularly on iOS and Android. We scrambled and built a product that worked on those devices. We build a bunch of tech, which is a valuable set of assets. We have a global identity system. We have the ability to move game states between mobile devices. We have a shared economy and trading between the web version and mobile. We knew that we were launching something that would live in the market for years, not months. We’re off to a reasonable start.

I do believe that we will grow our business through these products and additional FarmVille products in the future. It’s just sequencing the timing and development cycle in a way that benefits consumers and gives our team the time and headroom that they need. I believe in what the team’s accomplished. We have more opportunity and potential in front of us in relation to FarmVille. We’ll get there in 2015 and beyond. It’s a good start.

Again, it addresses the core question I spent a lot of time answering when I joined the company a year ago. The question was, “All your revenue is on the web. Can you generate any in the mobile space?” In 2014, even with the deferral of revenue to 2015, we’re still going to have the majority of our revenue come from the mobile space. It’s all part of the transformation journey. I’m encouraged by the benefit to consumers and where our teams have gotten to in this period of time.

With Poker, we believe this is a leadership product. It needs to be at a high quality bar, on the web and on iOS and Android. When we looked at it, the team had ideas for new features, for things they wanted to layer in, and they required more time. Again, we decided to give the team more time so that we’re building a great experience that can live in markets for multiple years.

GamesBeat: Can you talk about the Orlando team and how you got that going? How large is that going to be?

Mattrick: They’re a great group of people who have worked on golf products and sports products in the past. They’re interested in taking their skills and applying them to new devices with a real aspiration to create the best, most authentic 21st-century global sports brand we can imagine. It’s fun for me because it’s people I’ve known for years and worked with in the past. It’s great to have them as part of Zynga. We’re off to a strong start.

There’s more news to come in the future, but today we’re celebrating the NFL and Woods deals. We’re going to continue to invest in that. We see it as a big opportunity. There are lots of people who are passionate and love sports inside our company. We have the people capabilities. We just have to do the heavy lifting and create and continue to invest.

CSR Racing

More information:

Zynga Inc. is the world's largest social game developer with more than 232 million monthly active users playing their games which include CityVille, FarmVille, FrontierVille, Words With Friends, Mafia Wars, Zynga Poker, Cafe World, and... read more »

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2 comments
Feares Monkeyes
Feares Monkeyes

The Xbox One was a disaster at launch, requiring many 180 degree turns to get it on track. I would love for him to answer questions 

about that. But no, he leaves for Zynga right when everything went south, and never has to face anyone for his decisions at MS. I'd love to know what decisions was his, what was Balmers, who was responsible for the mess the Xbox One was in the beginning.

I'd like to know what he thinks about all the 180's since he left MS, and how he feels Sony has done.

Gene Gigandet
Gene Gigandet

  Just the name ZYNGA is enough to keep consumers away and have a lack of trust , it like poison

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