Yves Guillemot says common engines, new IP, and innovation in gameplay will drive next-generation growth.
stories by D. F. Smith
Sony packed a lot of memory into the new PlayStation 3, which is smaller and lighter. But it didn’t cut the price as expected.
Jim Veevaert has crossed over from making games like Halo 3 to Zynga’s social games like Ruby Blast. He says he’s never going back.
Virtua Fighter 5 Final Showdown has some irritating flaws, especially thanks to an oddball pricing structure. At the core of it all, though, lies some of the best 3D martial arts around. That’s enough to make it worth a download.
The new Ghost Recon’s solo campaign has some flaws, but the online action shines.
Karl Slatoff of Take-Two Interactive talks about investing in big games of the future.
The battle of the press conferences at the Electronic Entertainment Expo (E3) is over. Now it’s time for Sony, Microsoft, and Nintendo to interpret the competing events and declare victory. The latest to do so is Sony’s head of digital games, Jack Buser. Buser says that while Sony showed some great new content, rivals lost the plot.
Telling a story is only part of making a game, and that’s where the Game of Thrones game falls down. This feels like a novella turned into a role-playing game against its will, which makes it tough to recommend, no matter how addicted to Ice and Fire a fan might be.
But like Juliet once said, what’s in a name? Fun is fun no matter what they call it, and Fable Heroes is a pretty good time. It’s a cooperative game but only up to a point. A lot of players will recall The Legend of Zelda: Four Swords Adventures, another “co-op” experience that cheerfully rewards the selfish, greedy, and mean. Four friends can get their ten bucks worth of fun here so long as they don’t end up at each other’s throats before it’s over.
Bloodforge isn’t a great game or even a good one in some respects. It’s not very polished, and it’s not very deep. For some of us, though, it’ll dish out 15 bucks worth of violent lunacy. And let’s be honest with ourselves. Sometimes we just want to hit some buttons and watch some heads explode.
The numbers are in from this month’s IGN Pro League (IPL) gaming competition, and they’re record-breakers of a kind. IGN boasts of drawing 346,000 streaming spectators at the tournament’s peak and more than 3 million unique viewers over all three days of the event, described as “the largest-ever online viewership for an eSports event held outside of Korea.”
Electronic Arts has an internal shakeup in the works, according to several reports around the web today. While EA representatives claim that the world’s biggest games publisher is still on an even keel, the worst accounts claim that more than 10 percent of the company’s staff could be on its way out the door.
Spirit Camera: The Cursed Memoir is one of those games where the “Genre:” tag should read “Design Experiment.” It feels like the first question the creative team asked was, “How can we try out this new technology?” as opposed to “What is the story we want to tell?” or “What kind of experience do we want to create for the player?”
Fez is one of those games where the backstory threatens to take up more space than the real story. So let’s get the backstory out of the way as quickly as possible: The guy who designed it has said some silly things, and the game took a long time to come out (five years, to be exact). The end.
Thousands of fans rallied for Xenoblade Chronicles’ Western localization. Now that the game has arrived, was it all worth it?
1991 was a good year for The Simpsons. Some all-time classic episodes aired, the series won a couple of Emmy awards, Bart Simpson t-shirts were still in fashion, and the family starred in an A-list arcade game. It was a better year than 2011, where the series closed in on its 500th episode while a few fans kept up the old argument over when the exact shark-jumping moment happened.