Shoe is the editor-in-chief (EIC) of GamesBeat, the gaming division of VentureBeat. You may also know him as the former EIC of Electronic Gaming Monthly (EGM), the former editorial director of the 1UP Network, former EIC of Gamers.com, and the co-founder of Bitmob.com (our ethics statement, if you’re curious about how things work around here). Also, full disclosure: Before joining VB, I was hired on as a consultant on 2013′s Splinter Cell: Blacklist. As such, I’ll be avoiding personally covering this game in any capacity (or I will disclose all relevant info if I have to for any reason).

stories by Dan "Shoe" Hsu

The demo for Wolfenstein: The New Order was amazing — here’s why

The newest Wolfenstein is exploring new territory for the series: story and character development like you've never seen.

Kingdom Rush: Frontiers is full of secrets, geeky references, and deep, addicting strategy (review)

It starts off with "more of the same" but quickly moves to "give me more." New towers and plenty of little secrets make this one a must-play.

The dark, silly, and bizarre influences behind PS3′s Puppeteer (exclusive)

This "dark fairy tale" has some roots in the likes of Tim Burton, Monty Python, and more. Find out how its creator came to make such a twisted game.

The new towers and heroes in Kingdom Rush: Frontiers (preview)

Here's a quick look at the new towers and heroes in the upcoming sequel to the tower-defense classic Kingdom Rush.

Sega: Dealing with the console transition, mobile boom, and Sonic (interview)

Sega wants it all: console, mobile, hardcore, and casual. How does this once-king of hardware deal with the challenges of being everything to everyone, everywhere?

NCAA Football 14: My fluffy two-minute interview with cover star Denard Robinson of Michigan

The former University of Michigan star quarterback chats with us about who he plays in football video games and being the face of NCAA Football 14.

Divekick’s developers want to bring bizarre two-button controller to market

The two-move fighting game has a special two-move controller, but the developers are working to put it in consumers' hands.

What developers doodle/write when they’re bored (gallery)

When developers have to wait more than two hours to see the Oculus Rift virtual reality headset, they need a way to release their (creative) energy. Oculus VR gave them one.

Fish Out Of Water! is the next mobile addiction from Fruit Ninja’s developers

Changing weather conditions and pleasing some cantankerous crabs factor into your pursuit of the top spot on the leaderboard in this new game.

Threeview: SimCity reviewed by a critic, an analyst, and an academic

Our alternative reviewers give us their thoughts on playing (or not playing, as the case may be) EA's newest city-building sim.

Think tank Gun Media brings experts together to make games (exclusive interview)

Startup publisher Gun doesn't want to be one of the big boys, but it does have big ideas on how to bring the right games to market.

From tabletop to digital: Why people are paying $500 for a game that’s not out yet

A few masters of tabletop gaming are creating a digital-only card game, and future players are already dropping hundreds of dollars to get in on it. What's the secret?