Developer Fatshark separates fact from fiction in its latest third-person multiplayer brawler, War of the Vikings.
stories by Giancarlo Valdes
Tearaway’s clever use of the PlayStation Vita’s touch controls makes you feel like you can reach in and shape its paper-like world.
For this GamesBeat writer, BlizzCon was a strange, foreign land filled with beautiful — and confusing – sights.
It’s time to remember the not-so-great parts of the Xbox 360/PlayStation 3 generation.
GamesBeat chronicles its BlizzCon 2013 experience into one handy slideshow.
Zombies will probably never go away, but at least these games are trying something different with them.
GamesBeat met with Shigeru Miyamoto, Yoshiaki Koizumi, and Kenta Motokura to talk about the newest Mario game, Super Mario 3D World.
The legendary game designer said that HD remakes might be a “good project” for Nintendo’s development partners to work on.
Developer Eidos Montreal lets us run loose through Thief’s dark city.
It’s not just about aliens anymore, Commander.
CoachGlass is an app that simplifies the number-crunching behind defensive play-calling.
We go hands-on with Nintendo’s latest Mario game for the Wii U.
Do players care about a MOBA’s story? S2 Games thinks so, and it wants to prove that with Strife.
The independent developer is confident that Bonds will help get rid of a long-running gold farming problem.
Valve is sending out prototypes of its Steam Machine box to 300 lucky people.
Stardock Mobile is working on three games: Dead Man’s Draw, Star Trails, and Hero Busters.
Rockstar outlines its plans for GTA Online.
Phosphor Games will rely on the community to help shape its upcoming first-person survival MMO.
Let us help you make the most of your stay in Los Santos.
Editor’s Pick The fifth Grand Theft Auto shows that Rockstar Games is once again the master of crafting believable open worlds. But pushing those boundaries comes with a cost.
Killer is Dead follows the Suda 51 formula of stylish kills and bizarre humor, but it falls short in a few key places.
We break down the major changes that the HD upgrade brings to the much-beloved Zelda game.
Motion fighting games do not have a great track record, but developer Daoka believes that the new Kinect for the Xbox One will change that.
Lead writer Darby McDevitt guides us through some of the challenges of recreating The West Indies in the newest installment of Assassin’s Creed.
We go hands-on with the first playable demo of Pokémon X and Y.
Splinter Cell: Blacklist stays strong despite a bland story and the potential for technical problems.
Editor’s Pick Beyond the dragons and the jetpacks, you’ll spend most of your time in Divinity: Dragon Commander answering just one question: What kind of leader will you be?
S2 Games chief executive Marc DeForest tells us why the company decided to make yet another game in the increasingly crowded multiplayer online battle arena genre.
The creators behind Heroes of Newerth reveal their next multiplayer online battle arena game.
Invisible Predator Online is a three-way battle between Joker’s gang, Bane’s gang, and Batman and Robin.
The spiritual successor to Eternal Darkness is back on Kickstarter, and the developer has made some major changes both to the game and the crowdfunding campaign.
In the last part of our indie developer interviews, we talk to Casey Carlin, who used to work at Arc System Works, and Kent Hudson, who used to work at 2K Games and LucasArts.
Editor’s Pick The spotlight on indie developers has never been brighter thanks to innovative games and interesting creators. We talked to five devs from the San Francisco Bay Area to find out why they decided to take the plunge.
We take a look at three real-time strategy games on mobile — Champs: Battlegrounds, War of Nations, and Solstice Arena — that developers specifically designed for the hardcore gamer.
Triple-A games weren’t the only ones who had sequels at E3. A few prominent indie game developers also had something to show off. And so far, their games are looking pretty good.
GamesBeat spoke with Koichi Hayashida and Yoshiaki Koizumi at E3 to find out how Nintendo keeps its legendary mascot feel fresh and exciting from one Mario game to the next.
Disney returns with yet another spin-off of its Where’s My … ? physics puzzlers, but this time it features one of its own — Mickey Mouse.
Kensuke Tanabe, the producer on Donkey Kong Country: Tropical Freeze, tells us his about his ideas for a new Metroid game as well as his burning desire to make a game about Tingle, one of the most-hated characters in Nintendo’s roster.
Retro Studios is known for its stellar work on the Metroid Prime and Donkey Kong games. It’s also based in Austin, Texas. So naturally, we asked Retro president Michael Kelbaugh what its favorite BBQ place is.
Eve-VR, a space-combat game that uses the Oculus Rift virtual-reality headset, is a promising side project for CCP Games.