ZowPow founder Brian Krejcarek believes his products can be a brand-new revenue stream for mobile developers: “People who may not have purchased virtual goods before may purchase toys related to the app they love.”
stories by Kat Bailey
REDWOOD CITY, Calif. — Sony is excited about free-to-play on next-gen consoles. Kabam isn’t so sure.
REDWOOD CITY, Calif. — For Wargaming.net chief executive officer Victor Kislyi, the biggest enemy in World of Tanks might not be the other team. It’s the fairer sex … sort of.
REDWOOD City, Calif. — Windows 8 on mobile has struggled to gain a foothold, but Kenny Rosenblatt thinks that’s about to change.
Microsoft’s secret weapon, Augmented Reality, and the Xbox One as the 3DO.
Hunicke discusses her “feeling-focused” approach to making games.
Owen Mahoney’s approach to a successful free-to-play game simple and yet deceptively difficult.
And all he did was something that’s been done since the dawn of PC gaming.
With the entire genre in flux, five games stand out for either their disruptive models or overall excellence.
Who needs Nathan Drake when you’ve got the original Lara Croft?
It’s a feat worthy of Solid Snake that Metal Gear Rising: Revengeance should be so wildly inventive and yet so wildly conventional.
Medal of Honor rips its missions from the headlines.
Ubisoft’s next shooter is Thunder Wolves, a game from Hungary-based studio Most Wanted.
Legendary game designer Will Wright is so cool that even his PowerPoints are fascinating.
Marketing local, social, and casino games to underserved markets in Latin America and Southern Europe net Akamon the top prize.
Kixeye branching away from Facebook to browsers and continuing its pursuit of hardcore gamers.
Editor’s Pick Yves Béhar’s designs have shaken up the world of laptops and speakers. He now turns his attention to consoles with Ouya.
EA believes gaming’s future will prune away the barriers of the walled garden.
Editor’s Pick Indie devs trumpet the importance of quality content, ridicule free-to-play gaming.
GamesBeat 2012: In Will Wright’s vision of the future, the player is the game.