Warning: Beware of major spoilers in the sky and deep blue sea!
stories by Stephanie Carmichael
Microsoft is reevaluating its strategy with the Xbox 360 in Japan.
Now you can get your sleep schedule back on track — just by going to bed like you normally would.
Virtual reality isn’t all magic and sci-fi — at least not when you take a closer look.
Crowdfunding is a young industry, but it’s growing rapidly, with over 1 million campaigns successfully funded last year.
Ghostlight is brightening the role-playing game market around the world by bringing Japanese console titles to Steam.
If you get stuck in HarmoKnight, here’s what you need to know to obtain the mysterious “pinklefs” and reach the final world.
Editor’s Pick “Whales” are more than dollars signs — they’re regular gamers with an obsession and social lives that extend beyond the game.
Digital games are overtaking retail releases, and the effects are showing with one of the biggest publishers in the industry.
Breaking into international adventure-game markets can be tough, but Daedalic explains why it’s now easier and imperative for a studio’s success.
Ten games now have new audiences on Steam Greenlight.
Relax. Sony isn’t opting to render used games obsolete — a decision that would be unwise.
Stone Blade Entertainment is almost halfway to its funding goal one day into its campaign for an Android and PC version.
Professor B.J. Best explains why composing poetry about video games isn’t a written translation of what’s on the screen.
Now you can play Nintendo games on a new dual-color 3DS.
Luigi’s turning 30, and to commemorate the occasion, we’ve collected his best moments and design changes from over the years.
Despite the near eight years it took to get here, the new Sly Cooper game isn’t showing any signs of old age.
Shiro Games CEO Sebastien Vidal explains the challenge — and quirkiness — of fitting a whole genre’s evolution in a single game.
Bossa Studios’ game is an extreme exaggeration of how amateur surgeons perform in training simulations … probably.
Two fans have translated a fully playable version of the Silent Hill visual novel, which Konami never localized for the West.
Last year’s $1 million-plus video game Kickstarters share common reasons for their success. Plus, the developers share their campaign tips for 2013.
Yoshi is back with a new look, and he’s starring in his own adventure on the Wii U.
Could piracy really ruin the 3DS’s future? Developers explain why it’s bad for everyone and what, if anything, we can do to stop it.
Sony may have revealed a release date and platform for Star Wars 1313 on a German Facebook page.
Xseed Games is bringing the third and final role-playing game in the Operation Rainfall trilogy to the U.S.
Sony’s Wake-up Club app helps you start your day by making getting out of bed fun and rewarding.
The likes of Guitar Hero can’t match the real musical power of a cello twin-stick shooter.
Participation in the closed beta for the free-to-play MechWarrior Tactics comes at a price.
Spicy Horse’s free-to-play game Akaneiro: Demon Hunters is more than a year old, but it’s just getting started.
Dragon Runner could be the next great “one-runner” — as deep and accessible as Mario, only you fight dragons in space.
We pick the year’s best games from independent developers.
Developers weigh in on how Nintendo’s best games could be made better with the Wii U’s GamePad.
The latest Pokémon Mystery Dungeon game transforms you into one of five fan-favorite monsters.
We investigate what happened to the next great kids’ game that even adults would want to play.
We dig into why Tomb Raider Gold and the other PC and Mac bonus levels have gone missing from rereleases.
Face two bosses in the Ni no Kuni: Wrath of the White Witch demo, out tomorrow for PlayStation 3.
Ooo, baby! WayForward’s video game adaptation of the Adventure Time cartoon is more than a mindless tribute to Zelda.
Nintendo is making the Wii U eShop experience painless for indie developers. How about Microsoft and Sony?
Guest Post Retention is the foundation of the free-to-play model. Here are three reasons why your users aren’t coming back.
Maldita Castilla is a true homage to Ghosts’n Goblins and other classic arcade games, from graphics to sound.