Stephanie Carmichael

Stephanie Carmichael is a freelance writer and copy editor specializing in pop culture. She runs her own blogs, where she talks about everything from books to video games, and her work has appeared on Fast Company, Kill Screen, and Pop Matters, among other outlets. She’s an avid fan of horror movies, Batman, and a good cup of coffee.

She follows the official VentureBeat ethics statement.

stories by Stephanie Carmichael

HarmoKnight: Finding the 5 ‘pinklefs’ and unlocking the secret world

If you get stuck in HarmoKnight, here's what you need to know to obtain the mysterious "pinklefs" and reach the final world.

What it means to be a ‘whale’ — and why social gamers are just gamers

"Whales" are more than dollars signs -- they're regular gamers with an obsession and social lives that extend beyond the game.

Electronic Arts’ digital revenue will surpass physical game sales this year (infographic)

Digital games are overtaking retail releases, and the effects are showing with one of the biggest publishers in the industry.

German publisher Daedalic taps into the international power of adventure games

Breaking into international adventure-game markets can be tough, but Daedalic explains why it's now easier and imperative for a studio's success.

Used games will work on the PlayStation 4, says Sony

Relax. Sony isn't opting to render used games obsolete -- a decision that would be unwise.

Ascension developers might not need all 10 days of this gutsy Kickstarter

Stone Blade Entertainment is almost halfway to its funding goal one day into its campaign for an Android and PC version.

University professor schools us on writing good video game poetry

Professor B.J. Best explains why composing poetry about video games isn't a written translation of what's on the screen.

You forgot Luigi’s birthday (again), but this one’s a 30-year milestone

Luigi's turning 30, and to commemorate the occasion, we've collected his best moments and design changes from over the years.

Sly Cooper: Thieves in Time saves this capable raccoon from becoming history (review)

Despite the near eight years it took to get here, the new Sly Cooper game isn't showing any signs of old age.

Evoland shows how action-adventure games have matured, without the boring history lesson

Shiro Games CEO Sebastien Vidal explains the challenge -- and quirkiness -- of fitting a whole genre's evolution in a single game.

Surgeon Simulator 2013 shows the frightening real-world discrepancy between knowledge and experience

Bossa Studios' game is an extreme exaggeration of how amateur surgeons perform in training simulations ... probably.

Fans translate the Japanese Silent Hill Play Novel after almost a decade of work

Two fans have translated a fully playable version of the Silent Hill visual novel, which Konami never localized for the West.

What the 7 million-dollar Kickstarter games of 2012 did right

Last year's $1 million-plus video game Kickstarters share common reasons for their success. Plus, the developers share their campaign tips for 2013.

3DS in danger: Why piracy is a bigger problem than just sales

Could piracy really ruin the 3DS's future? Developers explain why it's bad for everyone and what, if anything, we can do to stop it.

German Facebook page leaks possible Star Wars 1313 release info (UPDATED)

Sony may have revealed a release date and platform for Star Wars 1313 on a German Facebook page.

Xseed completes Operation Rainfall trilogy with Pandora’s Tower this spring (updated)

Xseed Games is bringing the third and final role-playing game in the Operation Rainfall trilogy to the U.S.

PlayStation Vita’s Wake-up Club is your new social alarm clock

Sony's Wake-up Club app helps you start your day by making getting out of bed fun and rewarding.