Stephanie Carmichael

Stephanie Carmichael is a freelance writer and copy editor specializing in pop culture. She runs her own blog, where she talks about books and writing (and sometimes video games), and contributes to outlets including The Escapist, GameZone, and Kirkus Indie. She’s an avid fan of horror movies, Batman, and a good cup of coffee.

She follows the official VentureBeat ethics statement.

stories by Stephanie Carmichael

Adventure Time puts a cartoon spin on a weird classic (review)

Ooo, baby! WayForward's video game adaptation of the Adventure Time cartoon is more than a mindless tribute to Zelda.

Nintendo and Wii U eShop impressing indie developers faster than Microsoft and Sony

Nintendo is making the Wii U eShop experience painless for indie developers. How about Microsoft and Sony?

How yearning for arcade games like Ghost ‘N Goblins birthed Maldita Castilla

Maldita Castilla is a true homage to Ghosts'n Goblins and other classic arcade games, from graphics to sound.

How some of the weirdest parts of Zelda II compare to other games in the series

Zelda II looks a little out of place next to its brothers. Check out these visual comparisons.

GamesGrabr is a Pinterest-like social network for gamers

TeePee Games is offering access to thousands of Facebook, online, and mobile titles via its new social network for gamers.

Video game e-commerce: It’s about serving the fans

With Electronic Arts' new online stores comes a better commitment to its brands and customers.

Sonic & All-Stars Racing Transformed challenges Mario Kart for the gold (review)

Sonic & All-Stars Racing Transformed reinvents what it means to be a Mario Kart clone.

Second Quest raises $70K to reimagine Zelda and games through art

The Zelda-inspired graphic novella Second Quest completes its funding on Kickstarter.

After 2 years, Legacy of a Thousand Suns is a ‘truly social’ social game

5th Planet credits its success with social game Legacy of a Thousand Suns to many factors, but one most of all.

Mobile games winning the war for your attention

The answer to who are the more committed gamers, console or mobile players, might not be as clear-cut as you think.

Preorder Crysis 3 and return to the beginning with a free download of Crysis

Preorder Crysis 3 and receive the original game for the platform of your choice, free of charge.

Pid turns childlike magic into planet-sized punishment (review)

The puzzle-platformer Planet in Distress may be too much heartache for one boy -- and may put the player in distress as well.

Three DigiPen grads are thinking big by producing small (interview)

A team of DigiPen graduates is redefining indie games by looking to the quality of triple-A.

From games to your home: These artists give sprites new dimension

Five artists interpret classic video games in different ways, but they all work with the same basic form: 8-bit sprites.

Naughty Bear: Panic in Paradise is a dead bear’s party that’s not much fun (review)

Leave your body at the door. ... Naughty Bear: Panic in Paradise is one party no one can survive.

The best Minecraft mod is the one we live in

Developer Mojang is using its most popular game to improve people's lives in the real world.

The top 10 games of ‘Pitch us in one Tweet’ (#1: Sixty Second Shooter)

Our final entry in our "pitch us in one Tweet" series of indie games takes us back one of the purest forms of gameplay: shooters.

The Wii U could be a new home for indie games

The developers behind three Wii U launch games talk GamePad optimization and Nintendo's attitude toward indie games.

Notch to Callaham: ‘Thanks for the personal attack’ (UPDATED)

Neowin.net writer John Callaham struck a nerve last Friday, when he wrote an open letter to Marcus "Notch" Persson and called him a hypocrite.