Ooo, baby! WayForward's video game adaptation of the Adventure Time cartoon is more than a mindless tribute to Zelda.
stories by Stephanie Carmichael
Nintendo is making the Wii U eShop experience painless for indie developers. How about Microsoft and Sony?
Guest Post Retention is the foundation of the free-to-play model. Here are three reasons why your users aren't coming back.
Maldita Castilla is a true homage to Ghosts'n Goblins and other classic arcade games, from graphics to sound.
Zelda II looks a little out of place next to its brothers. Check out these visual comparisons.
TeePee Games is offering access to thousands of Facebook, online, and mobile titles via its new social network for gamers.
With Electronic Arts' new online stores comes a better commitment to its brands and customers.
Sonic & All-Stars Racing Transformed reinvents what it means to be a Mario Kart clone.
The Zelda-inspired graphic novella Second Quest completes its funding on Kickstarter.
5th Planet credits its success with social game Legacy of a Thousand Suns to many factors, but one most of all.
The answer to who are the more committed gamers, console or mobile players, might not be as clear-cut as you think.
Preorder Crysis 3 and receive the original game for the platform of your choice, free of charge.
The puzzle-platformer Planet in Distress may be too much heartache for one boy -- and may put the player in distress as well.
A team of DigiPen graduates is redefining indie games by looking to the quality of triple-A.
Five artists interpret classic video games in different ways, but they all work with the same basic form: 8-bit sprites.
Leave your body at the door. ... Naughty Bear: Panic in Paradise is one party no one can survive.
Developer Mojang is using its most popular game to improve people's lives in the real world.
Our final entry in our "pitch us in one Tweet" series of indie games takes us back one of the purest forms of gameplay: shooters.
The developers behind three Wii U launch games talk GamePad optimization and Nintendo's attitude toward indie games.
Neowin.net writer John Callaham struck a nerve last Friday, when he wrote an open letter to Marcus "Notch" Persson and called him a hypocrite.