Analyzing the market of HTML5 games

What the are the best HTML5 game engines? The most popular HTML5 games to date? The best libraries for HTML5 games? used a spider to find out.

8 tips for saving the world in XCOM: Enemy Unknown

Covering how to use Satellites, which alien abduction missions to prioritize, how to design your main base, and more, this guide to Enemy Unknown’s strategy layer will have you beating back the alien invasion in no time at all.

Torchlight II is more than its loot chase

I sat with my hands resting on the keyboard and mouse, mulling over a selection of loot I'd accumulated from my hacking and slashing through the Ghosts of Plunder Cove. Did I want to equip the Hasty Maul, which has a "very slow attack speed" but also a "+7% attack speed"? Doesn't sound so "hasty." How about the Vampiric Lumber Sledge with the ability to steal 6 health on a hit? Or maybe the Paired Battle Axe with a "very fast attack speed" and a "+5% chance to execute"? Execute what? I'm not sure.

Torchlight II expects you to stand there and take it

Torchlight II gets right to the point. It’s not interested in wasting your time with introductory sequences or tutorials or any of that other bullshit. It’s fast-paced, responsive, and ready for you to start smashing skulls within the first seconds of play.

No one can hear you cramming for Endless Space

I enjoy learning new things — just as I imagine (and hope) most of the rest of us do, too. But, also as I believe the opinions of most others to be, I don’t particularly enjoy mundane tasks. I don't want to study text bubbles or cross reference data spreadsheets. Discovery should be intuitive, right? I think we can all get behind that. So, I want to like Endless Space. I do, honestly. But Endless Space feels like homework sometimes.

MAGFest: A long weekend of games, music, and heavy drinking (interview)

Nick “the newibe” Marinelli talks MAGFest: a long weekend of playing the Atari 2600 all the way through the PlayStation 3, listening to bands like Minibosses and Earthbound Papas, cosplaying, attempting game challenges, watching discussion panels featuring Sid Meier and Chris Hazard, and drinking with abandon.

Dragon’s Dogma: Bad controls tarnish great combat

In the grassy fields of Gransys, my party of four treads the sunlit pastures looking out for claymore-wielding bandits and red-skinned goblins. I’m prowling for a fight, you see, because that’s what up-and-coming adventurer-heroes do. And after the spear-armed lizard men who reside deep in the sewer gave us a skewering, I’m itching to hone our battle skills in order to better hold our own next time.

Armored Core V

Armored Core V: A blend of motorheads and samurai

Armored Core V demands proficiency yet also provides a space for you to hone your skills. In a blend of Japanese philosophy and machine aesthetics that appeals to American values, From Software wants you to transcend the input device and become one with your core.

The surprising A.I. of Men of War: Condemned Heroes

Gunfire, soldiers running for cover, commanding officers screaming orders, and explosions. Oh, the explosions that rock the battlefield and — more importantly — the point of view. That shaky-cam popularized by Steven Spielberg's Saving Private Ryan and "perfected" to banality by Michael Bay that visually conveys the messy and tumultuous nature of conflict.

XCOM: Enemy Unknown lead designer discusses original creator’s thoughts on the remake (interview)

X-Com: UFO Defense, a strategy game from the early ’90s, is a sort of enigma. Although the original is revered as a masterstroke in design, every stab at a sequel or spiritual successor has fallen short. What about the X-Com formula is so elusive?
When I spoke with Jake Solomon, lead designer for Firaxis Games’ XCOM: Enemy Unknown (a “reimagining” of the original), that question weighed heavily on my mind.

Firaxis needs to realize that X-Com is brilliant because it’s “broken”

Some of the best things happen by coincidence or circumstance. Like when I was plodding through a dating rut in college and a friend encouraged me to attend a burlesque show; there, I met my wife-to-be. Or when my son confused me with the leather-jacket-clad rockers adorning the Ramones' Rocket to Russia album cover. That made me smile.

The Last of Us trailer is revealing of tired game tropes

Inside a desolate, decaying building with an interior of different shades of grey, a man and young kid scavenge for supplies. Silhouettes of several figures quickly flash past an open window. "Come on! Go!" says the man, and he grabs the child. They hide behind the wall of an adjacent room.