With over 200 games already on board, we slogged through the awesome, the meh, and the unplayable to find the five best titles Ouya currently has to offer.
stories by Rus McLaughlin
As we celebrate the Fourth of July, our patriotic panel of game characters traitorously define what makes America so gosh-darn great.
Ouya enjoys a place as the underdog champion of independent gaming, but time spent with the console’s retail model suggests its users don’t get as much love as its developers.
Our panel of experts contradict themselves and hastily backpedal to judge Microsoft’s abrupt change of heart regarding the Xbox One’s future-proof policies.
The Ouya was an amazing idea, but the execution might do a disservice to the same independent games it wants to champion.
E3 2013 is in the books, so now it’s time to sit back and evaluate the loot developers and publishers handed us.
Thief producer Stéphane Roy discusses the delicate touch a stealth game needs to work and how his reboot will ultimately earn the right to have “Thief” on the box.
Dragon’s Crown might be a good game, but too many things get in the way — literally and figuratively — for it to be an enjoyable game.
The creative director behind Ubisoft’s hotly anticipated open-world, cyberpunk action tale drops a few details around his anti-hero’s motivations and talks about the questions he wants Watch Dogs to prompt.
How do you get even more outrageous than Saints Row the Third? Senior producer Jim Boone talks about sexism, invading alien hordes, and taking Saints Row IV into the White House.
Saints Row IV takes your gang banger out of the mean streets and into the Oval Office, and then throws in alien invasions, dubstep guns, super powers, and optional nudity. And then it totally goes off the chain.
Though much improved over its GDC appearance, a hands-on playthrough of Eidos Montreal’s new Thief reboot shows it hasn’t quite mastered the art of the steal. Yet.
Lego Marvel Super Heroes carries the Lego-game torch of clever parody mixed with geek-worthy team-ups from across the Marvel Universe, but the gameplay itself feels too gentle for most grown-ups.
Microsoft rolled out plenty of drool-worthy games at their E3 2013 conference, but too many questions remain about the Xbox One itself.
Assassin’s Creed IV: Black Flag still assigns you targets for deletion, but its seamless, open world and pirate setting make for assassination missions unlike any in the franchise’s history.
Assassin’s Creed IV: Black Flag fully commits to its golden-age-of-pirates setting, and that makes it a very different Creed.
At its E3 conference, Microsoft brushed aside the controversy surrounding its Xbox One console to concentrate on what everyone really wanted to see: What we’ll play on it.
It’s only been eight months since the Master Chief tore through Halo 4, but Microsoft has already announced a new Halo game to boost enthusiasm around its much-maligned Xbox One console.
Yukio Futasugi, the creator of the fan-favorite Panzer Dragoon series, is bringing a new dragon shooter exclusively to the Xbox One.
Guns that shoot underwater? The sub-surface firefights in Call of Duty: Ghosts might require a huge suspension of disbelief, but the technology itself is very real, and has been since the ’70s.
Spare yourself a full week of non-stop coverage. Our panel of game characters spill their insider knowledge on everything that’ll happen at 2013′s Electronic Entertainment Expo.
South Park: The Stick of Truth brings its scatological brand of satire to the video-game arena intact and indistinguishable from its television counterpart.
Putting Microsoft’s premiere shooter franchise on a mobile platform might sound like the Holy Grail, but Halo: Spartan Assault runs the risk of becoming the world’s first throwaway Halo game.
It seems improbable that the developer behind high-profile games like DmC: Devil May Cry would try its hand at a mobile, touch-screen brawler, but it did, and its talent for the genre shows.
For Wolfenstein: The New Order, creative director Jens Matthies let a revisionist history and ’80s action heroes be his guide. And then he dialed everything up to 11.
Producer Masato Kimura talks about Resident Evil creator Shinji Mikami’s vision for their new game, The Evil Within, and the moment everything clicked into place for him.
Matt Firor, the man behind The Dark Age of Camelot, brings his love of lore to The Elder Scrolls Online and talks about how it differs from all the other fantasy MMOs.
The Elder Scrolls Online lets players roam the entire continent of Tamriel for the first time in an almost 1-to-1 translation of the franchise’s look and feel. But so far, it feel more like Elder Scrolls than it does an Elder Scrolls MMO.
It’s the best thing since the invention of trees — the Xbox One! But its immaculate perfection won’t stop our panel of iconic game characters from ripping it an even bigger One.
Halo: the video game is about to get a live-action component with Halo: The Television Series, backed by no less than Hollywood legend Steven Spielberg.
Eight years of broken hardware and stellar gaming leave a lot of great memories, and the industry took to Twitter to give the Xbox 360 its due send off.
Batman: Arkham Origins senior producer Ben Mattes and his team inherited one of the top-rated game franchises of all time. All they had to do was figure out where they could leave their own stamp on the winning Arkham formula … and what they had to leave alone.
Batman: Arkham Origins rewinds the Arkhamverse to early in the Dark Knight’s career while carbon-copying the gameplay from its predecessors. It’s a combination that might just work.
Electronic Arts ended the unpopular Online Pass program aimed at cashing in on the used-games market, but the reason may have more to do with Sony and Microsoft’s new consoles than customer dissatisfaction.
Scribblenauts’ once-innovative gameplay might not feel so innovative anymore, but throw in every DC Comics character ever created, and it’s suddenly cool again.
Kevin Shortt, the man behind Watch Dogs’ narrative, discusses the art of keeping secrets, the thrill of exploiting secrets, and the choices a cyber-vigilante must make in a completely connected world.
We’ve roamed plenty of open worlds, but Watch Dogs gives you the freedom to be any kind of vigilante you want to be … and the information to make those choices wisely.
A previewed co-op side-mission from Splinter Cell: Blacklist brought together the classic elements fans love. It just didn’t feel like a two-person operation.
Splinter Cell’s acclaimed multiplayer returns in not one but two different versions, and while they play the same, they feel very different.
The female anatomy in Dragon’s Crown needs a lesson, and our panel of gender-sensitive game characters steps up to ride its controversial art style hard.