Giant mech games have migrated from retail releases to the free-to-play multiplayer arena. We break down three heavy hitters to help you determine which walking tank is right for you.
stories by Rus McLaughlin
Ever wanted to create your own Star Trek alien race and see it become integral to the series? A few Kickstarter donors got that opportunity when they backed space-strategy game Stardrive.
The latest Call of Juarez features of who’s-who of historical outlaws and lawmen, but despite a few neat narrative tricks, it’s still missing the essentials for a great American western.
Pay attention, Hollywood. “Amateur” cosplayers can teach you a thing or two about bringing our favorite video game characters to life.
Evolution Studio’s likely PlayStation 4 launch title DriveClub makes social interaction into a core pillar of racing games. Only Auto Club Revolution got there first and might do it better.
Blood Dragon takes Far Cry 3′s mechanics and throws them into a cheesetastic B-action movie from the ’80s. The result so far is insane, stupid, and glorious.
Editor’s Pick A growing number of industry voices claim BioShock Infinite’s extreme, gory violence hurts the game, but it’s integral to the message Infinite wants to send.
Supergiant Games’ creative director Greg Kasavin talks about the themes and motivations behind the robo-busting action of Transistor.
[SPOILER] It appears Irrational Games slipped quite an Easter egg into the first BioShock game.
The franchise that inspired a decade of action-stealth games makes a stunning return, stealing its protégés’ best improvements and adding a few of its own. Now if only the stealth actually worked … .
Reloaded Games saved cops-and-robbers game APB from early extinction back in 2011. Now they’re looking to expand the franchise by taking it into another genre and stripping away the free-to-play model that helped make APB a huge success.
The biggest and best surprise at GDC 2013 is an evil, cruel, and superpolished side-scroller made by two guys who aren’t even old enough to drink … and who just met face-to-face for the first time.
Vander Cabellero doesn’t know how his new game ends. He’s not even entirely sure what it’s going to do yet. But it will take an unflinching approach to the very serious subject of bullying.
Beloved board game Space Hulk has been out of print for years, but indie developer Full Control is re-creating it in exacting detail for the digital age, and this version might become the defining one.
Battlefield 4 arrives with a new engine, an interesting mix of tense quiet and deafening action, and a new ethos: human, dramatic, and believable.
Age of Wushu’s kung-fu fantasy is already a major hit in China. Now developer Snail games plans on bringing its wuxia-style MMO to America, and they’re targeting World of Warcraft players who crave a cheaper, deeper game.
The heroes in a half-shell return to the gaming arena with a look and feel that reaches for the franchise’s more gritty roots.
Supergiant Games, the studio behind the award-winning downloadable game Bastion, just announced its latest project, and it looks gorgeous.
Gears of War: Judgment ably demonstrates what happens when a billion-dollar, triple-A franchise goes to the well once too often with too few ideas in its arsenal.
We weren’t impressed by Payday: The Heist, but its sequel looks like a far more worthy criminal endeavor thanks to a new creative director at the helm and a bigger emphasis on pulling off the perfect heist.
A wireless controller, an Android tablet, and the Green Throttle Arena app might just be the new face of console gaming — and they might leave traditional consoles in the dust.
After a year of planning, Green Throttle Games is releasing its Arena gaming system on the Amazon Kindle Fire, and that’s cause enough for Microsoft and Sony to start worrying.
Desmond’s gone, but Ubisoft has found a new hero to anchor its Assassin’s Creed franchise through the modern-day Assassin/Templar war: You, the player.
The latest Assassin’s Creed promotes the series’ popular naval-combat mode from side-mission status to an integral component of the game, taking a far deeper approach to your war at sea.
The latest entry in Ubisoft’s epic, history-raiding series turns the clock back to the golden age of piracy. Plundering, debauchery, and even more naval combat await!
Ubisoft just released brand-new key art for the next installment of Assassin’s Creed, and it’s a pirate’s life for Creed.
Editor’s Pick I threw on an EEG headset and used the power of my brain to crush enemies in the indie Kickstarter candidate Throw Trucks with Your Mind. Early verdict: Hell, yeah!
Don’t listen to the controversy. Tomb Raider is a beautiful and brutal journey that easily ranks as one of the franchise’s best entries … assuming you’re not too much of a traditionalist.
As the minutes tick down to the reveal of PlayStation’s future, journalists and industry pros tweeted their funniest, crudest, most poignant, and most inspiring experiences from Sony’s past.
Microtransactions are creeping out of Facebook and into top-tier console franchises. Our bribe-proof panel of game characters weighs in on whether that’s a good thing, a bad thing, or just a thing.
Gearbox CEO Randy Pitchford explains the twisty — and thoroughly geeky — path his studio traveled in securing the rights to the Aliens franchise.
What’s everybody waiting for? We polled some of the most famous names in the game industry to find out about their most anticipated titles of 2013.
Robin Sachs, the actor behind gruff, cynical bounty hunter Zaeed in Mass Effect, has died at the age of 61.
Your hopes and prayers have been answered. A new, rebooted Hitman movie is on the way courtesy of the same writer, an untested director, and perfectly cast superstar Paul “The Fast and the Furious” Walker as bald assassin Agent 47.
You probably don’t spend a lot of time enjoying the artistic merits of Dead Space since everything’s constantly trying to kill you, but you should. Take a deep breath, calm down, and enjoy a few (non-gory) concept pieces from The Art of Dead Space.
After a year of hope and speculation, GamesBeat has learned that Minecraft creator Markus “Notch” Persson will no longer personally finance a sequel to Double Fine’s much-loved action-platformer, Psychonauts.
A there-and-gone listing on Steam’s game-content database hints that Valve’s streaming service might add Microsoft’s premiere franchise to its catalog.
Our all-knowing panel of completely unbiased game characters talk commercials, steroids, and Beyoncé’s lip-syncing prowess as they predict the outcome of the big game!
Splinter Cell creative director Maxime Beland plays Minecraft, but not like you do. His is a tale of friendship, woe, self-realization, and things on fire.
A new user-interface system could let players stay in character throughout Splinter Cell and jump between every single mission and mode with ease … including the franchise’s first attempt at side missions.