The Evil Within producer: The story is the puzzle (interview)
Producer Masato Kimura talks about Resident Evil creator Shinji Mikami's vision for their new game, The Evil Within, and the moment everything clicked into place for him.
Producer Masato Kimura talks about Resident Evil creator Shinji Mikami's vision for their new game, The Evil Within, and the moment everything clicked into place for him.
Matt Firor, the man behind The Dark Age of Camelot, brings his love of lore to The Elder Scrolls Online and talks about how it differs from all the other fantasy MMOs.
The Elder Scrolls Online lets players roam the entire continent of Tamriel for the first time in an almost 1-to-1 translation of the franchise's look and feel. But so far, it feel more like Elder Scrolls than it does an Elder Scrolls MMO.
It's the best thing since the invention of trees -- the Xbox One! But its immaculate perfection won't stop our panel of iconic game characters from ripping it an even bigger One.
Halo: the video game is about to get a live-action component with Halo: The Television Series, backed by no less than Hollywood legend Steven Spielberg.
Eight years of broken hardware and stellar gaming leave a lot of great memories, and the industry took to Twitter to give the Xbox 360 its due send off.
Batman: Arkham Origins senior producer Ben Mattes and his team inherited one of the top-rated game franchises of all time. All they had to do was figure out where they could leave their own stamp on the winning Arkham formula ... and what they had to leave alone.
Batman: Arkham Origins rewinds the Arkhamverse to early in the Dark Knight's career while carbon-copying the gameplay from its predecessors. It's a combination that might just work.
Electronic Arts ended the unpopular Online Pass program aimed at cashing in on the used-games market, but the reason may have more to do with Sony and Microsoft's new consoles than customer dissatisfaction.
Scribblenauts' once-innovative gameplay might not feel so innovative anymore, but throw in every DC Comics character ever created, and it's suddenly cool again.
Kevin Shortt, the man behind Watch Dogs' narrative, discusses the art of keeping secrets, the thrill of exploiting secrets, and the choices a cyber-vigilante must make in a completely connected world.
We've roamed plenty of open worlds, but Watch Dogs gives you the freedom to be any kind of vigilante you want to be ... and the information to make those choices wisely.
A previewed co-op side-mission from Splinter Cell: Blacklist brought together the classic elements fans love. It just didn't feel like a two-person operation.
Splinter Cell's acclaimed multiplayer returns in not one but two different versions, and while they play the same, they feel very different.
The female anatomy in Dragon's Crown needs a lesson, and our panel of gender-sensitive game characters steps up to ride its controversial art style hard.
Giant mech games have migrated from retail releases to the free-to-play multiplayer arena. We break down three heavy hitters to help you determine which walking tank is right for you.
Ever wanted to create your own Star Trek alien race and see it become integral to the series? A few Kickstarter donors got that opportunity when they backed space-strategy game Stardrive.
The latest Call of Juarez features of who's-who of historical outlaws and lawmen, but despite a few neat narrative tricks, it's still missing the essentials for a great American western.
Pay attention, Hollywood. "Amateur" cosplayers can teach you a thing or two about bringing our favorite video game characters to life.
Evolution Studio's likely PlayStation 4 launch title DriveClub makes social interaction into a core pillar of racing games. Only Auto Club Revolution got there first and might do it better.