Fans translate the Japanese Silent Hill Play Novel after almost a decade of work

Two fans have translated a fully playable version of the Silent Hill visual novel, which Konami never localized for the West.

Save me: The symbolism of Silent Hill’s save points

Everything about the Silent Hill games feels like it contains deeper meaning -- even the save points.

Silent Hill: Revelations 3D director on respecting the source material, immersion, and secret UFO endings (exclusive)

We interview the writer/director of one of the most poorly reviewed game movies of all time.

New Silent Hill film sequel goes 3D in time for Halloween (trailer)

If you're looking forward to seeing someone have their skin ripped off or get dissected by barbed wire in 3D, Silent Hill: Revelation is probably your kind of movie.

Lone Survivor delivers story better than big-name games (review)

Even with its "simplistic" aesthetic and presentation, Lone Survivor manages to surpass many high-profile games by way of its narrative strengths. Drawing clear influence from Silent Hill, Lone Survivor successfully builds upon the psychological thriller.

Spirit Camera: The Cursed Memoir is creepy enough while it lasts (review)

Spirit Camera: The Cursed Memoir is one of those games where the “Genre:” tag should read “Design Experiment.” It feels like the first question the creative team asked was, “How can we try out this new technology?” as opposed to “What is the story we want to tell?” or “What kind of experience do we want to create for the player?”

I Am Alive: Intense, thrilling, and a little boring, all at the same time (review)

I apologize for being little late with this review. I got sidetracked attempting to fix an elevator (I failed) and patching up the broken ribs of a gang member whom I really should’ve been putting down instead (and I don’t …