Home, Sweet Terrifying Home: A Look into ‘Silent Hill 4′ and the Hikikomori Condition

Games seem to have little room for a home base. A hub space in which no gameplay tutorials are offered or any narrative exposition is being dumped is a hard sell for a medium dominated by experiences of high momentum. Shooters are too busy moving to each action set-piece to use anything more than a loading screen disguised as a mission briefing , and everything from racing to puzzle to platform games require so little between bits of gameplay to merit anything more than a standard set of menu options.

Can Madden go F2P?

EA has the talent, relationships and budget to bring some seriously good F2P mobile titles such as Simpsons Tapped Out, Real Racing 3 and all the Pop Cap games, but what happens when they take a premium franchise and make it freemium?

Gaming’s ‘Citizen Kane’

It’s the universal short hand for artistic acceptance. It’s the sought after pinnacle of universal appreciation and technical ability. To be the Citizen Kane of something is to be the linchpin for your medium’s mainstream acceptance, and it is also a rubric on which all future purportedly artistic games will be graded on. But it’s also an outdated metaphor just as much as it is a tangible goal and prospect. To hear someone describe achieving it, one would assume a random video game will just spontaneously be declared “Our Citizen Kane” out of the blue; forever changing gamer culture for the better and more mature, without any input from consumers.

Gone Home: Universal, intimate

I didn’t expect Gone Home to resonate with me so much. The unanimous praise from critics seemed like them trying to uplift an independent game that otherwise wouldn’t get much traction. I shouldn’t have doubted them. While playing Gone Home, I tried and failed to hold back tears multiple times. After only 88 minutes of play time, I felt like I got more than my money’s worth.

Platformers should aspire to Puppeteer’s greatness

Sony has recently released what might be their best exclusive for quite some time. Japan Studio (Ape Escape, Shadow of the Colossus) has developed a new platformer right at the turn of the console generation. Puppeteer embodies their design qualities from the Ape Escape era, but also mixes in a beautiful backdrop and story to create a fantastic adventure.

Should children be allowed to play “Mature” games? Let them decide

Video games today are much different from the way they were when my parents were growing up. Long gone are the days of Pong and Super Mario Bros. where everything was happy-go-lucky and innocent. Some games today are a lot like movies, and that means lots of violence, sex, and language. As a society, do we think it’s morally acceptable to let our children play Grand Theft Auto, Saints Row, and other games of the like?

Evolution of Gaming

It’s interesting how much franchises evolve over the years. Company bigwigs keep trying to come up with “new” and “fresh” ways to keep up with the next generation of gamers. I am from an era where the pixelated dots on the screen accompanied by the bleeps and bloops emanating from my TV speakers kept capturing my heart. It had charm. No story or background was needed, what you saw on the screen was what you got. So simple, yet so inspired. You had to use your imagination to make sense of what you were looking at and listening to. Measured in single digit kilobytes, the games left so much to the imagination and, looking back on it now, seems such an incredible feat.

Sin & Punishment: Star Successor Review

When Star Fox 64 came out on the Nintendo 64 in 1997 it was revolutionary, it was unadulterated fun. The on-rails shooter genre has not been too popular over the past few years. Like beat ‘em ups, they just seem to lack any kind of strength in this dominating FPS era, and for this I am truly sad. There luckily is a new champion in the on-rails shooter genre, and its name is Sin & Punishment: Star Successor. The fact that this game is so easily slept on is a pure tragedy and shows how much promotion for any game is vital to translate sales. Star Fox 64 still remains one of the best games ever made and was successful because it was a fun experiment that had the backing of Nintendo to push it. The lovable characters and dialogue bought a human element to the game and I believe Sin & Punishment: Star Successor has this human element apparent as well, it’s just a bit more obscure. What Sin & Punishment does succeed with is how it is able to take more risks with the extra power it has (despite it looking slightly better than a N64 game) and as a result the game creates a more outlandish experience.

My favorite female video game characters

In video games today, it’s all too common that the female characters are created with the purpose of being eye candy for players, and not created to be real women who gamers can look up to. However, a lot of developers have taken notice of this and created memorable female characters that all women can look up to. Here are a few of my favorites.