Gone Home: Universal, intimate

I didn’t expect Gone Home to resonate with me so much. The unanimous praise from critics seemed like them trying to uplift an independent game that otherwise wouldn’t get much traction. I shouldn’t have doubted them. While playing Gone Home, I tried and failed to hold back tears multiple times. After only 88 minutes of play time, I felt like I got more than my money’s worth.

Platformers should aspire to Puppeteer’s greatness

Sony has recently released what might be their best exclusive for quite some time. Japan Studio (Ape Escape, Shadow of the Colossus) has developed a new platformer right at the turn of the console generation. Puppeteer embodies their design qualities from the Ape Escape era, but also mixes in a beautiful backdrop and story to create a fantastic adventure.

Should children be allowed to play “Mature” games? Let them decide

Video games today are much different from the way they were when my parents were growing up. Long gone are the days of Pong and Super Mario Bros. where everything was happy-go-lucky and innocent. Some games today are a lot like movies, and that means lots of violence, sex, and language. As a society, do we think it’s morally acceptable to let our children play Grand Theft Auto, Saints Row, and other games of the like?

Evolution of Gaming

It’s interesting how much franchises evolve over the years. Company bigwigs keep trying to come up with “new” and “fresh” ways to keep up with the next generation of gamers. I am from an era where the pixelated dots on the screen accompanied by the bleeps and bloops emanating from my TV speakers kept capturing my heart. It had charm. No story or background was needed, what you saw on the screen was what you got. So simple, yet so inspired. You had to use your imagination to make sense of what you were looking at and listening to. Measured in single digit kilobytes, the games left so much to the imagination and, looking back on it now, seems such an incredible feat.

Sin & Punishment: Star Successor Review

When Star Fox 64 came out on the Nintendo 64 in 1997 it was revolutionary, it was unadulterated fun. The on-rails shooter genre has not been too popular over the past few years. Like beat ‘em ups, they just seem to lack any kind of strength in this dominating FPS era, and for this I am truly sad. There luckily is a new champion in the on-rails shooter genre, and its name is Sin & Punishment: Star Successor. The fact that this game is so easily slept on is a pure tragedy and shows how much promotion for any game is vital to translate sales. Star Fox 64 still remains one of the best games ever made and was successful because it was a fun experiment that had the backing of Nintendo to push it. The lovable characters and dialogue bought a human element to the game and I believe Sin & Punishment: Star Successor has this human element apparent as well, it’s just a bit more obscure. What Sin & Punishment does succeed with is how it is able to take more risks with the extra power it has (despite it looking slightly better than a N64 game) and as a result the game creates a more outlandish experience.

My favorite female video game characters

In video games today, it’s all too common that the female characters are created with the purpose of being eye candy for players, and not created to be real women who gamers can look up to. However, a lot of developers have taken notice of this and created memorable female characters that all women can look up to. Here are a few of my favorites.

Gone Home review

Recently, I had been looking for a new game to play; something different from anything I had ever played before. I heard about an indie title called Gone Home while perusing Twitter. I saw lots of people talking about how it was a “must play” for anyone who enjoys games. My incredibly kind fiancee gifted it to me on Steam, so I had no excuse not to play it.

Double Standard in Video Gaming: In Defense of Ultra Street Fighter 4

At this past EVO 2013 event, a lot of stuff happened most notably that Capcom had announce that once again, they will be updating Super Street Fighter 4 into Ultra Street Fighter 4. As you can expect, the internet was not pleased in the slightest even a small number of fans weren’t amused with this announcement. As a fan of the series and a potential buyer of the update, I do have a few issues to take with this:

It’s not a race: Slow down and enjoy your games

With so many games coming out each month, it is hard to find the time to play games. Most people my age work part and even full-time and also go to college. Getting older means more responsibilities, and less time for games. It is really tempting to just rush through the campaign of a game in order to have time for a new game, but take it from me: you’ll get a much better experience if you slow down and enjoy every moment.

Assassin’s Creed 3: Liberation Review

Assassin’s Creed: Liberation sounded like a good idea on paper, but was hideously handled by the developer in the end. From forced Vita mechanics to some ugly, new gameplay systems such as the personas, the game felt like more of a test run to fumble around with some new ideas for future Assassin’s Creed games than a standalone game. In reality, a simple beta or demo could have saved this game from the disaster that it I think it became.

Crysis 2 review

Crysis 2 is a great game, one I’d highly recommend to those who are tired of the typical “norm” we’ve come to expect from a shooter now. The game most definitely has its own unique spin on what it means to player a shooter and the nanosuit is a must experience for any fan of the genre.

God of War: Origins Collection review

As standalone games, both Chains of Olympus and Ghost of Sparta were fantastic games that defined the PSP throughout its generation. With the PS3 ports, you get to experience them all over again with HD visuals, trophies, DualShock controls, and even have the chance to play the games in 3D! Telling you to buy this game is easy because you should for its now dirt-cheap price tag.