How League of Legends can attract more female gamers

Recently I’ve tried to get back into League of Legends, with moderate success. I’ve never been much for PvP, so the last time I played I gave up only after a few short hours. This time around I got a little further, but in the end the sheer weight of the game coupled with a certain something that seems to be missing from the gameplay experience had me flustered. I like LoL, I want to enjoy my time in it, and half the time I really do. But I play games for different reasons than the target audience — a young, predominantly male player base. A young male I am not, and yet I represent a growing segment of the gaming population that is definitely worth courting — no pun intended. Thus I find myself contemplating the problem of gender equality in League of Legends.

Home, Sweet Terrifying Home: A Look into ‘Silent Hill 4′ and the Hikikomori Condition

Games seem to have little room for a home base. A hub space in which no gameplay tutorials are offered or any narrative exposition is being dumped is a hard sell for a medium dominated by experiences of high momentum. Shooters are too busy moving to each action set-piece to use anything more than a loading screen disguised as a mission briefing , and everything from racing to puzzle to platform games require so little between bits of gameplay to merit anything more than a standard set of menu options.

Can Madden go F2P?

EA has the talent, relationships and budget to bring some seriously good F2P mobile titles such as Simpsons Tapped Out, Real Racing 3 and all the Pop Cap games, but what happens when they take a premium franchise and make it freemium?

Gaming’s ‘Citizen Kane’

It’s the universal short hand for artistic acceptance. It’s the sought after pinnacle of universal appreciation and technical ability. To be the Citizen Kane of something is to be the linchpin for your medium’s mainstream acceptance, and it is also a rubric on which all future purportedly artistic games will be graded on. But it’s also an outdated metaphor just as much as it is a tangible goal and prospect. To hear someone describe achieving it, one would assume a random video game will just spontaneously be declared “Our Citizen Kane” out of the blue; forever changing gamer culture for the better and more mature, without any input from consumers.

Gone Home: Universal, intimate

I didn’t expect Gone Home to resonate with me so much. The unanimous praise from critics seemed like them trying to uplift an independent game that otherwise wouldn’t get much traction. I shouldn’t have doubted them. While playing Gone Home, I tried and failed to hold back tears multiple times. After only 88 minutes of play time, I felt like I got more than my money’s worth.

Platformers should aspire to Puppeteer’s greatness

Sony has recently released what might be their best exclusive for quite some time. Japan Studio (Ape Escape, Shadow of the Colossus) has developed a new platformer right at the turn of the console generation. Puppeteer embodies their design qualities from the Ape Escape era, but also mixes in a beautiful backdrop and story to create a fantastic adventure.