Why am I Ashamed of Press Conferences and Hardware Unveilings? A PS4 Reaction

This is not a post about booth babes and sexism in the gaming industry. I am also not about to rail on out of touch CEOs. While I’m not really a proud of those aspects of the culture surrounding video games, I believe they are a symptom of the more disdainful aspects of commercialism and how it affects the way video games are marketed and produced.

Why backwards compatibility isn’t that important

With new gaming consoles looming on the horizons, speculation is spreading throughout the Web.  How powerful will they be?  Are the controllers going to be the same or change dramatically?  Will I need to overcharge my credit card in order to afford one?  This buzz is pretty intense, especially with Sony’s event in just a few short days.  However, I don’t really want to talk about that.  The main reason I bring all this up is to talk about one such discussed feature that is always mentioned when new consoles are about to hit – will they have backwards compatibility?

Exploring the Intellectualization of Gamer Culture

I use the term intellectualization as a blanket term to characterize a process of growth within the gaming industry that is full of complexities that may not be fully described by the word intellectualization. I could use any number of grounding theoretical frame works to describe the process of maturation that we are seeing in the game industry. What I am really describing here is how games have developed from a purely sensational form of entertainment to where we stand now surrounded by those blessed few game creator’s who have constructed an ideology that focuses on expanding the player’s interaction with the game to encompass a broader range of emotive perceptions and intellectual reasoning.

It’s Good to Play Together: Multiplayer and Narratives

With the multiple protagonists of Grand Theft Auto 5 and the allusion to some sort of multiplayer narrative indicated by the final moments of Ubisoft’s breathtaking Watch Dogs trailer at E3 last year it is obvious that single player is not dead. That being said, the ultimate destiny of the single player gaming experience remains in a state of flux amidst yearly Call of Duty releases. Meaning that the current methods of demonstrating intriguing narrative-based gaming experiences are somewhat unhinged compared to the edifice that is team deathmatch.

Tutorials have gone a little overboard

Tutorials, as many of you have probably experienced, have gotten a little out of control in the last generation.  Not just tutorials but the constant guiding hand of the game creators leading us through the game.  Assassin’s Creed games are my go-to example for this conundrum, as they are easily the worst I have seen.  Every game takes around 5-10 hours reiterating all the stuff you remember from past games.  During this time, you cannot really freely explore, and the game slowly opens up its various parts for you to access.  It is the main reason I haven’t bothered playing AC3 yet, because I’m dreading that excruciatingly slow build-up until I’m given free reign.  No matter how many games there are in the series, each of them still does (and most likely will continue to do) this.

Persona 4 Golden Review

 Imagine that you’re moving from the big, bustling city to a quaint, quiet countryside of Inaba, Japan to live with your relatives. Sure, the contrast takes some getting used to, but the people are friendly and the food is good. The local news channels are filled with gossip and weather, but what news channel isn’t?

Crysis: Warhead Review

Warhead is a fantastic expansion to one of my most favorite open world shooters to date and the expectations I had for the game did not go to vain. The story is enticing one again, the graphics are beautiful, and the chaotic firefights at every corner of the game was a blast to experience. The game may not be as explorable as it once was, but I found it to be a small sacrifice for the joyous experience I got out of the game.

Crysis Review

The five-year old, ported edition of Crysis to the consoles is still just as fun as any other shooter out there on the market, but the noticeable hit on the graphics and the audio bugs were definitely a big mood killer for me. But the chance to jump back into one of my favorite shooters made to date was a blast and I’d recommend the port to any fan of the Crysis franchise, despite the game’s few annoyances.

Heavenly Sword Review

Although the game is graphically stunning and boasts a fantastic soundtrack, they do not make up for the boring, repetitive gameplay mechanics nor the poorly paced storyline. Heavenly Sword is more like a cheap version of God of War than anything else.

Review: ZombiU

I never thought much about ZombiU prior to the launch of the Wii U.  It just seemed like another generic Zombie “survival/horror” FPS except with fancy Wii U controls.  In fact, I hadn’t even bothered to play the game until a month after launch.  At first I thought it was due to me being preoccupied with other Wii U games like New Super Mario Bros. U and Nintendo Land. Looking back now, what kept me hesitant was that I saw a lot of Red Steel, Ubisoft’s launch title for the Wii, in the release of ZombiU.