I really hate it when games hide scenes after (or sometimes even in the middle) of their end credits. Oftentimes, this scene is crucial to what will happen next in the series and is cool to see. The problem is that the credits isn’t the right place for it. Why can’t these scenes just exist at the end of the game BEFORE the credits begin to roll? I don’t really see any reason for it, other than to annoy us.
Year in Review
Thanksgiving has come and gone once again along with it the madness of Black Friday. Like every year before it, the flood of game releases abate to a trickle, most of which are barely worth mentioning. So if I were you, I’d relax and read the up coming months worth of articles leisurely, assured that nothing I post is even worth considering.
Only 4 years have passed since game developer and publisher Atlus released it's fifth chronological installment to the Shin Megami Tensei series, Persona 4 for the PlayStation 2. Persona 4 was a major success, selling 193,000 copies within a week of its release in Japan, In North America Persona 4 remained the number one selling PlayStation 2 game on Amazon.com for two consecutive weeks. With excellent reviews and chart topping sales a Persona 4 remake for the PlayStation Vita would only seem necessary. On November 20th 2012 Atlus released Persona 4 Golden in North America offering two options for purchase. Retailing at $39.99 you could purchase the game itself, or for $69.99 Atlus offered a 10,000 limited quantity "Solid Gold Edition" box set which included the game, Vita face cover, hard pouch, Vita skin, and stickers. North American sales to date have not been released, but are expected to do well with preorder numbers reaching 114,000 copies. When Persona 4 Golden was released in Japan back in June 2012 it didn't take long for it to become the number one selling PlayStation Vita game in Japan selling 240,000 copies. Persona 4 Golden's gameplay is almost identical to the original, but includes some major bonuses the original didn't offer including… New cutscenes, new characters, new areas, new events, new Personas, tag teams attacks, & many more. The story revolves around the main character, a transfer student from the city sent to live in the small town of Inaba. Shortly after his arrival in Inaba a chain of unusual murders begin to occur and they seem to be tied into a rumor of "The Midnight Channel". Rumor has it that if you stare into the TV. screen at midnight on a rainy night you will see your "soul mate". It turns out the person shown on the midnight channel is not that of your soul mate, but infact the next to die. The main character teams up with a group of friends as they perform their own investigation into the string of murders by visiting a strange world within the television. Persona 4 Golden does a great job taking an RPG and making it something much more. Strategy becomes a key factor when attempting to rescue victims from the TV. world with a calendar based time clock limiting you to the amount of time you have to prepare your character & save the victim. Persona 4 Golden is a great game for new and old fans of the series and is a must have for any PlayStation Vita owner.
Sick of your Wii U yet? God I hope not. You just got it! In case you are, the game industry has a couple of titles just for you you spoiled little brat.
Halo 4 is the best entry in the series since the release of Combat Evolved. No, this doesn't mean I think all of the Halo games released between the two aren't worthy of praise, on the contrary, every one of Bungie's children (even the overly-criticized ODST) forms one of my favourite series, not just in terms of video games but digital entertainment as a whole.
Gotta give some props to the New York Times for saying gamers might want to forgo the big budget sequels this holiday season and check out some great indie titles:
Video games are an amazing thing. They can bring joy to the masses and entertain for hundreds of hours. Crafting spectacular event and moments that define a game. Yet they can frustrate many of us to the point of bashing our head againts a desk or flinging controllers across the living room.
Halo 4 has a hard job. It has to convince us that a new trilogy of games is worth it. It also has to make us want to play yet another Halo game on the Xbox 360 hardware, even though waiting probably would have been a better idea. Most importantly, it has to convince us that 343 Industries is a worthy successor to the mantle that Bungie passed onto them. Not only did they manage to make a game that feels unquestionably Halo-like, they also gave it a unique feel that makes it their own and moves the franchise in some potentially interesting directions.
I don’t think it would be too hasty of a generalization to say that most gamers from my generation grew up with a console and were in love with Sonic or Mario. A simple search through various community boards, blogs, and even comment sections on online articles will reveal tales of long hours in the early 90s spent with hands wrapped around controllers or practicing rhetoric by arguing with parents about why bed time should be put off for another hour, all for the sake of some virtual world hidden within a cartridge.
I had a difficult time deciding whether or not I should share this; it is still associated with a lot of shame, and part of me fears it could somehow affect future careers/opportunities. Nonetheless, it seems somewhat relevant these days, and serves as a testament to how useful this seemingly frivolous hobby of ours can be. This is about my struggle with depression, suicide, and how the escapism of videogames helped keep my mind in a comfortable place.
Anyone who has worked in an office setting or has even seen popular depictions of such places knows that the employees are often associated with drooling, brainless zombies due to the day in, day out tediousness that comes along with sitting in a small cubicle typing out reports and being forced to interact with other employees, who, more than likely, also feel as though their souls are being sucked into the mouth of a monstrous corporate machine.
I have been playing MW3 since just before it came out (thanks to couriers for early delivery). One thing stood out. Range versatility. Sometimes I use a sniper, and screw myself over for corners, and frankly and MP9 is not going to touch the PP90M1. It won't even tickle it.