Jason West retires from Respawn Entertainment, confirms studio co-founder Vince Zampella

Jason West has retired from Respawn Entertainment according to this post on Respawn’s website by Vince Zampella. The pair co-founded the studio after their highly publicized departure from publisher Activision and developer Infinity Ward in 2010. They co-founded Infinity Ward with Grant Collier in 2002 and rose to prominence when they blessed us with Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2. Infinity Ward co-developed Call of Duty: Modern Warfare 3 with Sledgehammer Games, but this was after West and Zampella were out of the picture.

20 Years of Star Fox

It may have passed by most people, but February 2013 was the 20th anniversary of the Japanese release of the original Star Fox. March is the 20th anniversary of its North American release. Thinking about that made me try to remember why we even liked Star Fox in the first place and how Nintendo could possibly bring the franchise back.

“Big boy indies” support Ouya only because they’re paid to, claims Tiswaz Entertainment CEO Kevin Dent

According to his LinkedIn profile, Kevin Dent is the CEO of Tiswaz Entertainment, COO of P4RC, Inc. and Chairperson for IGDA Mobile SIG. His About.me page lists him as a “Video Game Executive” and “a 14 year veteran from the digital video games space”. He is also the Business Development Partner and Strategist for Rekoil, a run-of-the-mill, bare-bones military FPS currently in beta. Kevin was interviewed by Polygon on August 29th, 2012, in regards to getting Rekoil on Steam Greenlight (which still hasn’t happened).

Your friend the videogames journalist: No gods or kings

Many look to videogames journalism for truth in the industry, but the practice is not without its flaws. With an abundance of people uneducated and untrained in the discipline, games reporting has embraced blatant speculation, the embellishment of opinion, emotionally charged commentary, and the misinformation that the title of “editor” alone is enough evidence to heed one’s words without a hint of doubt.

Sunk by Games for Windows Live

I had a copy of the BioShock 2 Collector’s Edition nestled in my office closet for an indeterminate amount of time after finally acquiring it cheap off Amazon in the wake of a relatively underwhelming, in comparison to the first title’s, release. Having not so much as played it on my Xbox, I felt it was a waste and moved to trade the case and disc away via /r/gameswap on Reddit, hoping someone else would enjoy it as I struggled to make time to put a dent in my backlog. I didn’t regret doing so, but still made the effort to acquire it via Steam at a cheap price amidst one of Valve’s many ridiculously tempting sales. While I was happy to have it in my PC library as a digital entry, I’d soon be reintroduced to the nightmare of Games for Windows Live.

Wii U: Want I want as a Gamer

The technology that the Wii U posses — not necessarily the hardware — could change and define gaming as we know it. What I mean by this is the way game developers choose to use the new controllers can change how a game is played and exactly what games excel on the console itself. As a gamer myself, I am very excited to see which games excel on the Wii U and to see which developer uses these controllers for advantage and don’t just port it from different consoles not embracing what the Wiii U has to offer.

Final Thoughts: Dishonored

With everything once again right in the city of Dunwall, I’m hanging up my sword, gun, crossbow & special powers and calling it a day with Dishonored. Dishonored is a unique FPS in the fact that I felt a great deal of freedom to play as I wanted. For me, this meant a non-lethal approach… well… mostly non-lethal. Some blood was spilled, but hey when you’ve been framed & betrayed things are going to get messy.

Why am I Ashamed of Press Conferences and Hardware Unveilings? A PS4 Reaction

This is not a post about booth babes and sexism in the gaming industry. I am also not about to rail on out of touch CEOs. While I’m not really a proud of those aspects of the culture surrounding video games, I believe they are a symptom of the more disdainful aspects of commercialism and how it affects the way video games are marketed and produced.

Why backwards compatibility isn’t that important

With new gaming consoles looming on the horizons, speculation is spreading throughout the Web.  How powerful will they be?  Are the controllers going to be the same or change dramatically?  Will I need to overcharge my credit card in order to afford one?  This buzz is pretty intense, especially with Sony’s event in just a few short days.  However, I don’t really want to talk about that.  The main reason I bring all this up is to talk about one such discussed feature that is always mentioned when new consoles are about to hit – will they have backwards compatibility?

Exploring the Intellectualization of Gamer Culture

I use the term intellectualization as a blanket term to characterize a process of growth within the gaming industry that is full of complexities that may not be fully described by the word intellectualization. I could use any number of grounding theoretical frame works to describe the process of maturation that we are seeing in the game industry. What I am really describing here is how games have developed from a purely sensational form of entertainment to where we stand now surrounded by those blessed few game creator’s who have constructed an ideology that focuses on expanding the player’s interaction with the game to encompass a broader range of emotive perceptions and intellectual reasoning.

It’s Good to Play Together: Multiplayer and Narratives

With the multiple protagonists of Grand Theft Auto 5 and the allusion to some sort of multiplayer narrative indicated by the final moments of Ubisoft’s breathtaking Watch Dogs trailer at E3 last year it is obvious that single player is not dead. That being said, the ultimate destiny of the single player gaming experience remains in a state of flux amidst yearly Call of Duty releases. Meaning that the current methods of demonstrating intriguing narrative-based gaming experiences are somewhat unhinged compared to the edifice that is team deathmatch.