Robin Williams to be a part of Zelda?

If reports are to be believed, late actor and legend Robin Williams could well be a part of the much popular video game “Legend of Zelda.” One of the most versatile actors of international cinema who passed away a few days back, leaving millions of mourning fans behind had been known for his love of video games, especially Zelda.

Celebrity apps — Other star-sponsored titles thriving alongside Kim Kardashian: Hollywood

By now, if you read gaming articles on sites like Venture Beat, you’re already aware of the runaway success of Kim Kardashian’s mobile app game, whereby users get to pretend they are a personal pion to the reality TV star and work their way up from celebrity assistant to being the blessed soul that accompanies Kim on last-minute outings to fabulous parties and the like. And although it may seem like other stars are jumping on the bandwagon as a result of Kim’s fame, the true fact is that her game was released in June, while others mentioned below were released earlier. Only Tom Hanks’ app came out afterward.

What I look for in a great game

Everyone has their favorite games. They can give you a million reasons why they love their games, but rarely do I hear about what people actually expect from games in general. With so many genres and play styles out there, it’s difficult to figure out what makes an individual game “great” in the midst of so many constants and variables. So I’m going to attempt to explain what I personally look for in a game that will make me stop and say “yeah, that game was pretty freaking sweet.” This will be a list of three things that make a game great for me, but it will not be in an order of importance. I’m just going to consider what goes into a game and say what I look for with each individual piece, as well as how it should fit into the whole package. I won’t be talking about graphics, art style, sound design, etc., as those are just basic yet important accessories to any game, and each game is too different for me to talk about these features at length. With that said, let’s get started.

Sharing Is Caring

Let me start by saying I LOVE gamers. They are (generally) a uniquely creative brand of people who truly get into the art of video games and if I had it my way I would personally thank every hardcore nerd out there for helping further the industry. That being said, I feel the need to discuss my biggest qualm with them: their lack of true community.

It’s Dangerous To Go Alone

You can really tell what crowd a person runs in by how they define the word “Party.” Some think of drug filled raves while even more thinks of quaint social gathering between peers. Me? I think of games. Some of the most hilarious and entertaining moments of my life have been spent in a party in a great video game. It is my opinion that any action can be enjoyed to a higher degree when you are surrounded by people who enjoy it as well. And, lets be honest, why sit around with friends discussing wine when you can destroy an armored car with  a RPG?!

Becoming a professional video game jounalist

I have done lots of research concerning this topic because  i care allot about video games; I have been playing them since i was five. I have grown to respect the creators that made these titles. Knowing that is is going to take allot of hard work and dedication to ninja my way into becoming a “professional video game journalist, I love to write about video games, taking about them and creating video content. It is my passion it is what i live on earth to do.

Top games that are coming to iOS

We have had a lot of great PC games in various categories, rocking our entertainment world. With the rise of powerful portable devices like iPad and Android phones, these games are being ported to those devices, making us enjoy adventuring once more in such worlds but this time while we are anywhere on Earth. Most notable games that are coming to iOS and that I would like to talk about are the following:

Equip: Yes or No

What weapons would be in your ultimate arsenal? A R.Y.N.O, lightsaber, and repulsor armor sound like you’d be invincible. But that all depends on how the game world is balanced. Are weapons seen as an extension of the protagonist’s abilities, personality and skills or are they tools necessary to reach the next stage?

Transistor impressions – shining bright on stage

It’s because of Bastion that my expectations for Supergiant Game’s next title, Transistor, have been extremely high. It had all the makings of being something special but as we know, it can be difficult to capture that same magic twice. After what felt like a long wait, Transistor is finally out in the wild on PS4 and PC but is it another homerun for the gang at Supergiant?

Console gaming is approaching an evolutionary dead end

The “next gen” consoles are now current generation, and sales have been fairly disappointing. The largest problem is a two pronged attack from the worlds of mobile and PC gaming. Mobile gaming has completely decimated the Japanese home console market. At the same time, the gap between console and PC gaming performances at the time of a new console generation release is at an all time high. Consoles are striving more than ever to be like the modern PC, but at the rate technology advances that’s a fruitless endeavor.

The rise of competitive platforming games opens new avenues for multiplayer gaming

The popular styles of multiplayer video games have seen minimal change over the last couple generations. First-person shooters, MMORPGs, and strategy games (recently including MOBAs) still thrive in the marketplace despite the popular leaders of the genres–namely Call of Duty, World of Warcraft, and League of Legends respectively–forcing competing titles to conform to their established formulas and styles, thus leading to a stagnant industry of followers rather than revolutionaries. At the same time, with the rising popularity of indie games, more unique approaches to multiplayer gameplay have had the opportunity to shine as well, in titles as diverse as Castle Crashers, Minecraft, and Towerfall. Gameplay conventions are at last being eschewed in favor of updated, refined, or altogether reimagined mechanics, resulting in delightful new styles of social gaming.

Review: Shovel Knight – An indie love letter to retro platformers

Shovel Knight is an indie 2D platformer from Yacht Club Games for the 3DS, WiiU, and PC. This marks the developers first release. The game uses 8-bit graphics, and the gameplay is a throwback to old-school NES platformers like Mega Man, Ducktales, Super Mario Bros. 3 and Castlevania. The soundtrack reflects that same sentiment with a robust lineup of chiptune beats. Difficulty steals the show however, proving itself to be every bit as punishingly hard as the games it homages. There are one-hit kill spikes, pitfalls, and enemies created for the sole purpose of making you set the controller down and count to 10. Anyone with a low tolerance for losing should turn back now. This is going to be a rough ride folks, but if you stick with it the feeling of accomplishment is worth it.