A young father’s Minecraft Pocket Edition confessions

Being a gamer and a father is a time consumer. The father role has absolutely pushed things I considered fun further away from reality. Even though it’s nothing I would exchange for the other it’s still mind-blowing to understand that games like Minecraft have just sped right past me leaving me with absolutely no possibility to understand the concept as pictures don’t tell a thousand words in this case. The default graphics are awful; a real turn off in other words.

A girl named Luka…

I ended up being pleasantly surprised by Lightning Returns.  The previews for it looked strange, almost indecipherable.  Everything from the combat to the tone of the story seemed radically changed from the past games in the series.  It looked like an entirely different kind of game, one that might not contain what I had liked about the last two games.  I bought it with no small amount of trepidation, wondering if I had just wasted my $60.

Happy DayZ – The Survivor Diaries

After many months of badgering me to get in on the DayZ Alpha, my friend Dan finally convinced me to give it a try. I say ‘convinced’, he actually brought me the game via the Gift Option on Steam, so really, he put me in a position where I had to play it. Nonetheless, I’m glad he did.

Conception II: Children of the Seven Stars demo impressions

Before playing the demo, I honestly was not completely sure what to expect of Conception II.  I have never played the first one (which was release on the PSP and with no English version).  I had received emails from Atlus informing me of the demo’s release date and containing videos introducing the characters.  I liked the art style and the music.  I then went to the official Atlus site for the game and saw the explanation of the combat and the party system.  It didn’t really all click until I got my hands on the 3DS demo that went live this afternoon.  I literally spent HOURS playing it.  Needless to say, I am completely convinced that Conception II will be an amazing game.  So much so that I am pre-ordering my 3DS copy in the mourning.  So, what was so good?

Reputation, what is it good for…

Absolutely nothing. That is what Microsoft accomplished with the reputation system since the Xbox One released in November 2013. All players score is currently “Good Player” and not a single infraction has been logged in the five months since launch. This will, supposedly, change as Microsoft begins sending notices and prescribes “punishments” for players who fall into the “Avoid Me” category. Will any of this deter bad behavior?

Do trophies impact gamers?

Trophies or Achievements (and Nintendo’s sporadic Stamps) offer a reward system for completing in-game activities. These non-tangible prizes were introduced in full force during the Xbox 360/ PS3 generation. Today, they permeate every platform, from smartphones to Steam, and are an ingrained aspect of gaming culture. All releases are required to contain achievements and they are prominently displayed on profiles. The general consensus is that trophies are a good thing but did gaming habits improve with the satisfaction of defined goals or have players degraded into achievement addicts?

Interviewing Bob the PR Bot: Developer for Indie Game Survivalist

I had a chance to talk with Bob the PR Bot recently about his new game, Survivalist. He was a very nice and personable guy. At least I think he was a guy. He may have been a robot. I mean, “PR Bot” is part of his name. So for now, I’m going to assume he’s human. My sincere apologies to my robotic and artificial intelligence readers, just in case you actually exist.

An Interview With Phil Spencer: Highlights from the SXSW Gaming Expo 2014

Microsoft Game Studio’s Corporate Vice President sat down with Geoff Keighley of Spike TV for a one-on-one panel for the South by Southwest Gaming Expo, Sunday March 9th at the Long Center for the Performing Arts. During the session, Spencer gets candid about missteps in the pre-launch marketing of the Xbox One, unhealthy fan attitudes in the console wars, and possibly taking for granted some of the early Xbox titles gamers want to see revisited. In addition, he reflects on the early process of building the original Xbox library, the impact of the free-to-play games market, and is pressed by Keighley on the lack titles showing the power and value of Kinect.