Max Payne 3 Nails Noir

Max Payne. The fallen detective. A man eternally down on his luck. There was a time when people were worried about him and his next game. How can something be noir when it’s set in the sun drenched streets of Sau Paulo? What about New York City? And where did all of his hair go?

Electronic Evolution Verses Nostalgia

We all have nostalgia for the good old days. But what if the good old days weren’t so good? There’s almost a religious fervor used by purists over what is considered a classic.

God of War: Ascension To Feature Multiplayer

While there's a cavernous niche carved out of the online market by first and third-person shooters, you can't really say the same for slashy action games. So it should come as no surprise that the news that God of War: Acension will feature online, competitive multiplayer turned more heads than when Bioware did the same for Mass Effect 3.

“Skyrim Just Got Boring”

-said my friend Mike, twitching his lips into half a frown. "I finished most of the storyline and got pretty high up in level, but I just lost interest." Now, I'm not saying it's unusual for players to lose interest in games, especially before doing everything but with Skyrim things were supposed to be different, or so it seemed. We've all opened up games and though 'well i won't need any other games for a while.' For me, those games were GTA 4, Super Smash Bros, and Little Big Planet. And I became bored of them all. 

How Activision killed Diablo

A lot has been said about Diablo III, I'm sure you have all heard about the error 37, the real money auction house and the lack of talent trees.

Max Payne 3 – Review

Max Payne was the first game to use the Matrix’s famous bullet-time effect nearly eleven years ago. Since then there has been a second Payne and numerous other games that have used this feature. The ability to slow time to exact your art has always been a fan favorite. For the first time in just over eight years Max is back, and old dog has learned a few new tricks.

Xenoblade Chronicles Impressions

  Released 2 months ago as a game stop exclusive in North America, Xenoblade Chronicles has been acclaimed by critics and gamers alike. The praise is deserved in my eyes and is due in large part to the games ability to invoke a nostalgic feel of a gaming era gone by. The familiar Japanese RPG trappings are all present. Some, I could do without. Namely the overly cheesy dialogue where characters say each other’s names much too often, and the annoying, one liners during battle. But most are a welcome, subtle, effective play on my love for SNES and PS1 RPGs, like the young boy thrust into a quest to save the world, and the huge mystical locations found there in.

Botanicula: A Garden of Unearthly Delights

When I was 11, my parents took me to a theater to see a French documentary about insects called “Microcosmos.” The film showcased exciting time lapse and gorgeous close-up shots, footage of the beauties and grotesqueries of an alien world lurking in the well-manicured gardens of suburbia. It stuck in my mind for a long time afterward, setting itself apart as a different beast from your average nature program. Rather than assigning a narrator to contextualize the action, the miniature insect dramas of “Microcosmos” play out to an amazing soundtrack that wordlessly frames the action and amplifies the natural sounds of the insect world, leaving the viewer adrift to interpret as they wish. Garden slugs slam together and teeter like battling sumos to an operatic aria, and panic-crazed ants scurry to avoid the thunderous pecks of a hungry pheasant; seriously, check it out on Netflix. It’s amazing footage. It confirmed for many at the time something most kids and Henry David Thoreau naturally knew: bugs are interesting little critters who inhabit a bizarre kingdom.

Why I don’t DLC

The debate over DLC has been argued many times over, with each battle ending in stalemate and both sides insulting each other. So to hopefully change this self-perpetuating cycle of online flaming, I have decided to post not as a know-it-all, but as a person with an opinion.

In the Shadow of Giants IV

Shadow of the Colossus is a critically acclaimed and widely praised video game released by Team Ico in 2005. It was re-released as a high definition remaster in 2011 for the Playstation 3. The game tells the story of a young man named Wanda and his quest to bring a young girl back to life. What follows is part 4 of my journey as Wanda – what we saw, what we felt, our motivations, feelings and our wonder of the forbidden land that we found ourselves in.

The uncertainty of chewing your way through a backlog

I've invented, improved upon and outright stolen a great deal of systems for getting through my backlog, but each has eventually fallen to uncertainty. I just can not seem to categorise my collection in a manner that is truly meaningful.

Backlog Blues

I like cracking open some of the words we use to define "hardcore gamers" to find ones that are more constructive.  My favorite is describing incessant players as "obsessed."

Mass Effect 3, A (Romantic) Tragedy

The Mass Effect series has been near and dear to my heart ever since I first walked aboard the Normandy in 2007, but now with Commander Shepard’s story coming to a close, I’ve began feeling something bittersweet.

Prey 2 NOT Cancelled

Bethesda announced today that Prey 2 is not cancelled. But the game has been pushed out of a 2012 release schedule. The reason stated was that it did not meet with quality standards.

I Wish I Was Better at Fighting Games

Let me preface this post by saying I haven't played a lot of fighting games. After thinking about it, I guess the only fighting games I've put any serious time into have been Marvel vs. Capcom 2, MVC3, and the recently released Skull Girls. I would reckon this fact has a strong correlation to the overall theme of this post; I really suck at fighting games. Which is weird for me to say because I'm usually pretty good at video games. I'm far from producing MLG caliber of play, but I hold my own in competitive Halo and Call of Duty matches. That said, fighting games are an entirely different beasts. This is because there are people in the world that can do this:

From Games to Literature and Back Again: Examining Criticism

Before I begin this, I suppose I should take the time to introduce myself as it will provide the correct context for what I wish to talk about. I have been an avid "gamer", for lack of energy to come up with a better term at this moment, starting with the Game Boy Color I received for Christmas as a young boy all the way up to the current generation of consoles and my gaming PC I now own. In the start of my gaming days, was the number one website that I visited (beating out the likes of and whatever flash-game site was popular at the time) due to the amount of forum browsing and blog posting I would do on a daily basis. This led me to become completely enthralled in the culture of video games, especially the people that developed them, but even more importantly, the people that reported on them. By staying glued to my CRT computer monitor, I gained a sense of "knowing" these people that loved video games and talking about them just as much as I did.

Instant RePlay – 1st Edition

Hello and welcome to Instant RePlay; a new gaming feature article which aims to undress the games industry and reveal its hidden secrets and celebrate its triumphs. For the first edition, I am going to take a look at games that have no hook. What do I mean by this? Well, I mean a game that fails to deliver in the most crucial and pivotal moments of its life; the opening sequence.

Three compelling reasons to own a Wii in the system’s twilight days

Nintendo's most recent console has long been lumbered with an image problem. Branded by turns a waggle machine, a shovelware platform and that system that doesn't have HD graphics, it's been largely ignored by self-professed "core" gamers, many of whom prefer to spend their time and money on bigger-budget titles with smaller pixels.

PAX East 2012: Destroying Nature With Jack Lumber

 Jack Lumber's grandmother was murdered by a tree – in cold blood. Now he's out for revenge, destroying any shred of foliage he can slice his ax through. This is the premise for Owlchemy Labs' newest mobile game, Jack Lumber, and if you've seen their previous work, you won't be too surprised at the silliness of it.

Maze’s Escape Third Video In Game

Maze Escape is a third person game, where the player must escape from a maze as quickly as he can. Maze Escape can be played in single and multi player mode, over lan or internet. the labyrinth will be make it when the game start at runtime and with each match the game will make a different labyrinth, you can't memorize it's mazes. you will have traps and powers to make your way out the maze.

Skyrim/Kinect support coming soon, Turns the Kinect into a $150 Microphone.

As it was alread mentioned in this article, Skyrim is getting some very exciting new features which should help streamline some interface commands such as: switching your own weapons, equipping spells, using dragon shouts and ordering your companion to trade/attack/wait – but only for Xbox 360 users who have Kinect. 

From Syria to The Citadel: Social Media and Change

I want everyone to shut up for a second about the ending of Mass Effect 3. What? You haven’t even heard of that game? You’re either living under a very large rock (known as a planet) or you are a lawyer (+100 to lying). If you actually haven’t heard of Mass Effect 3, I want to be you. I want to be your brain and life. I want to ride the tractor at your Amish residence in the countryside and eat your home grown beans. I have seriously had enough of the Mass Effect 3 ending nonsense. I know, it sounds whiny, doesn’t it? Like I can’t stand it any longer? Well. I guess I really can’t. It’s been a month and we are still discussing whether it should be changed or not or if videogames are actually art or if Bethesda trolled us or whether Femshep is hot (no debate). I’m done with it. Shut up about the Mass Effect 3 ending for a second.