Some thoughts on Dear Esther

Dear Esther is an experience. There's no semblance of a game to be found. I do not “play” the experience and I cannot affect the space around me. I am, quite literally, along for the ride. There are no enemies, switches, levers, doors to open, or crates to smash. I am a lens into a ghost world. The island is riddles, metaphors, euphemisms and an experience I won't soon forget.

Downloading Dilemmas

           “I can’t believe these guys are charging me for DLC before I even play the game!” Phrases like these seem to be uttered every time I bring up the idea of DLC. The recent Mass Effect 3 release garnered many responses right along these same lines. Now, let’s be honest to one another, no matter how much we try to put on a show and say we’re “different,” none of us really enjoy shelling out extra cash for content that was already on the disc.

Late Bird Review: Shadows of the Damned

Shadows of the Damned is an example of an underdog that couldn't quite make it. The project was full of ambition and innovation with the creative minds of Suda 51 of No More Heroes and Shinji Mikami of Resident Evil in charge of the development. Unfortunately that creativity was subdued by expectations of the industry. There are moments in the game where it feels like ideas were never fully realized, or that time constraints prevented the necessary tweaking to perfect the game. It comes across as unfinished in some respects. But does that prevent the game from being something worth playing? The fact that this has become something of a cult classic indicates otherwise.

Review: Mass Effect: Infiltrator

When it comes to franchises we’re invested in, some of us have a pathological need to make sure we don’t miss out on the full experience; we find ourselves helplessly drawn to questionable tie-in media. That’s what EA is counting on with Mass Effect: Infiltrator, the iOS cover-based shooter released in concert with Mass Effect 3.

Personal Triumphs, and Video Games Helped

This is something I don't often admit. And, frankly, not many do because of the perceived stigma that stems from admitting something entirely individual. I don't know why I've chosen BItmob as my platform, maybe because I just perusing the site when the thought approached, but this post now exists and there's nothing to change that.


Hi, i am looking of a game to play that will really get me into the story line. I have played skyrim, fallout and they were good but i have kinda hit a part in them where i am bored of them.

Wealth for Wealth’s Sake

In-game economies, once a matter of double-checking that the 10HP potion costs no more than half the 20HP potion, have evolved into the real things. Developers are finding more ways for players to connect with each other in game worlds that are turning into platforms for the continuous introduction and sale of new content. Gamers buy, sell, and exchange in markets dictated by real market forces, leaving showrunners with the unenviable task of managing a living economy in such a way as to meet profit goals and maintain the delicate balance of mechanics that keeps their finicky players from abandoning them for one of their hundreds of competitors.

Inconvenient currency in Bethesda RPGs

The Bethesda-style RPG is built on putting the player character in a painstakingly detailed world and letting them run wild. Touches that add to the believability include NPCs with schedules, day/night cycles, and an unwavering devotion to keeping the player within the first person view point. However, not all of the systems put in place to encourage immersion translate into good gameplay.

Dear Battlefield 3 Console Players, Smarten Up Would You?

I play Battlefield 3 on Xbox Live. I'm not ashamed to say it — I can't afford a powerful rig and most of my friends play on console. But I am ashamed of the multiplayer culture, and what has transpired over Battlefield 3's six-month lifetime. I don't know the similar problems between PC and console, and this open letter only really relates to console players, and how I've learned the two cultures are quite unique.

Kickstarting an evolution

Kickstarter has recently blown up in the video game community. Double Fine soared past two million dollars, the Idle Thumbs podcast financed itself and then some, indie developers are receiving much needed funding, and there's even a sequel to Wasteland waiting in the wings.

The Amazing Spiderman

Going back on the first trailer of the Amazing Spiderman I wasn't very impressed, thinking all the pretty images were simple camera tricks. But now I am capered by the newest trailer and ready to procure it now. Nothing expounded was announced about the The Amazing Spiderman's combat system but from the tid bits I have seen from the trailer it looks like Beenox is tearing out a page out of Rocksteay's book, taking there combat system and giving it a spiders feel.

Keeping the nightmare alive

When Remedy first announced that they were working on a downloadable Alan Wake title I experience a dizzying blend of confusion and excitement. Remedy said it wasn't Alan Wake 2 but that it would somehow continue the story. "How can something that continues a narrative not constitute a sequel?" I thought while still being grateful for more of my favorite fictional writer. 

New Video of Party of Sin Event hosted by Gaming in Public

Gaming in Public hosted Crankshaft Games last night for a live demo event of their new game Party of Sin due out on Steam.  We do not have a firm release date from them, but will pass on anything I find out!  It was such a great time and we are so thankful to everyone who came.  They got a lot of great feedback on their game.  Below are some videos from the event and of the game.  The second video is unfortunately out of focus due to an error with the auto-focus, but it's still a decent video.  We now know what the problem was so future videos will be perfect!  Check them out!

Will the PlayStation Vita be successful?

Now that Sony’s extremely powerful handheld, the PlayStation Vita, has made its way to North America, gamers everywhere are  asking the same question – will the PlayStation Vita be successful?

Hakuoki: Demon of the Fleeting Blossom Review

Warning, this is not a game for the Call of Duty crowd and not for anyone who must have…gameplay. Okay, it's going to be pretty hard to be able to technically classify Hakuoki as a game. It's a visual novel, essentially a story that is voice acted out with pretty people and pretty backgrounds. The real appeal, however, lies in the romance factor. Part of popular almost Japanese exclusive otome genre, this means that the protagonist, a girl, is thrust into a reverse harem situation with multiple men you can romance. I can see of you guys rolling your eyes. Hold on, you guys can play it too and not have to romance anyone…unless you want to. If so, kudos to you, you're going to get a pretty decent ending!