Activision Blizzard says it has received a huge fan response to its revelations about Call of Duty: Black Ops II, which the company says is the “most ambitious” in the history of the franchise.
Activision Blizzard reported a hold-steady 10.2 million subscribers, with continued player engagement due to a recent content update and the beta of expansion Mists of Pandaria.
The Walt Disney Company revealed that its Interactive Media division revenues increased 13% from the previous quarter. However, the group still recorded a loss of $70 million in the second fiscal quarter, an improvement over the $115 million loss they posted in the first quarter.
Is Kickstarter the answer for would-be developers who want funding for their dream game idea? Here are five developers whose projects never launched.
Insomniac Games, makers of the successful Ratchet & Clank and Resistance series, just announced their first Facebook game and second EA Partners project, Outernauts.
A substantial number of current gamers are not interested in purchasing Nintendo’s upcoming Wii U console, according to a poll at online discount aggregator Dealnews.
Rovio announced today that Angry Birds has hit 1 billion downloads.
BioShock Infinite was the picked as the most anticipated game by the Game Critics Awards at last year’s Electronic Entertainment Expo (E3), but the game has been delayed until next year and won’t even be shown at this year’s trade show.
N-Control, the makers of the controversial Avenger controller, just can’t catch a break when it comes to Paul Christoforo, its former marketing specialist.
Dead Space fans can look forward to more limb-cutting and space-themed scares. EA has confirmed that the will release a new title in the popular survival horror series during the 2013 fiscal year, which ends March 2013.
Guest Post Freemium mobile games might help foreign developers confront piracy in China.
Electronic Arts shareholders are being sorely tested again after the video game giant posted good earnings but warned about a tough quarter ahead. The stock has fallen 4.8 percent today to $14.41 a share, valuing EA at $4.77 billion. Now the analysts are weighing in.
Gabriel Knight creator Jane Jensen’s Kickstarter reached its goal of $300,000 over the weekend, which means adventure game fans will now have two new titles to look forward to in the near future.
Electronic Arts is a complex, multi-faceted company with $4 billion in annual revenues. But the company has simplified its strategy to focus on “brands, platforms, and talent,” according to chief executive John Riccitiello.
Spectators rule. That’s one of the lessons of the ultra-competitive sports marketing business. Kwarter is proving that with today’s launch of an iPhone app called FanCake, which provides sports fans with rewards just for watching TV.
I tried really hard to make this intro paragraph about something other than The Avengers. I failed, but I want you to recognized that I made the effort. Now, please call me "Hulk" for the duration of these Blips.
Mojang, the Swedish developer of Minecraft, is considering introducing a subscription model to its block-centric building game and will bow out of next month’s Electronic Entertainment Expo.
The Avengers has made about a gazillion dollars (roughly) at the box office, but, sadly, no gaming spinoff will benefit from the film's incredibly popularity. Actually, considering the average quality of movie-based games, I guess we should be thankful.
Hackers broke into one of Zynga’s older social games, YoVille, and they were able to disrupt the gameplay for a group of fewer than 1,000 players. The social-game company acknowledged the security problem but said it had addressed it.
Electronic Arts chief executive John Riccitiello took a not-so-subtle shot at Zynga today during EA’s conference call with analysts. He said that EA would not pay a large amount of money “just to buy a brand” or to buy an “instant one-hit wonder.”
Electronic Arts’ No. 2 executive Peter Moore said the company plans to release another “big social title” during the current first-fiscal quarter ending June 30.
Even with its “simplistic” aesthetic and presentation, Lone Survivor manages to surpass many high-profile games by way of its narrative strengths. Drawing clear influence from Silent Hill, Lone Survivor successfully builds upon the psychological thriller.
In this GamesBeat-exclusive developer diary, David Noonan gives an intimate look into what it takes to craft the story to a 500-hour-long game originating from Korea.
Want to try a multiplayer online battle arena (MOBA) game, but don’t know where to start? Awesomenauts could be good way to get your feet wet.