Déjà doo-doo: Charting the chronic familiarity of video game landscapes

Had I been born in another age, chances are that I would have been an explorer. Once upon a time, our world was wrapped in magic and wonder. Nowadays, an airplane ticket and a few hours time can span oceans. And, if you’re really ambitious, you might venture a mouse click and a keystroke or two to reveal the particulars of your destination on the flight over.

A chat with the man behind The Legend of Zelda: Symphony of the Goddesses

Fans love the epic, emotionally charged music from The Legend of Zelda role-playing franchise. I recently chatted with Jason Michael Paul, creator of The Legend of Zelda: Symphony of the Goddesses live-concert series, to ask him what makes Zelda's music so special, what his dream project would be, and what the future might hold for video game music concerts.

Is there no such thing as games journalism?

Recently on Bitmob, the integrity of games journalism has come into question. I found this amusing because, frankly, there’s no such thing. Now, who am I to talk about this subject? Well, I’m a journalist in Canada. I’ve covered elections, city council, tragedies, triumphs, and sports games.

Halo’s significant impact on my life

I've just finished killing all of my friends.  

See Descent recreated in Unreal Engine 3

I mostly remember Descent for making me sick, but a lot of fans look back fondly on the PC shooter series. We havn't seen a new release in the franchise since 1999's Descent 3, but one enthusiast, going by Mad Max, is trying to re-create the original inside the modern Unreal Engine 3, which powers games like Gears of War and Infinity Blade.