A soldier’s perspective on Call of Duty and its ilk (interview)

It’s no secret that first-person shooters — in all their Hollywood-inspired clamor and spectacle — don’t simulate the realities of war very well. From basic rules of engagement, to gun safety (i.e., don’t flag your buddies), and the dynamics of combat, FPSs are more akin to interactive action flicks than a proper recreation of armed conflict.

The Wii U does a poor job distinguishing itself from the Wii

This "blue ocean" that Nintendo is so fond of can't be fished clean. The name exists for a reason: It's that untapped market with a seemingly limitless potential for financial growth. The issue with the ocean, though, is that it's big … really big. More importantly, fish, much like the blue ocean's consumers, are fleeting little creatures; they seldom stay in a single spot for too long.

3 neglected properties Telltale Games should pick up

Developer Telltale Games has just wrapped up its five-episode "season" of games based on the mega-popular series of graphic novels, The Walking Dead. The smart money says the team will keep the momentum going and get started on Season 2, but if it wants to keep us all in suspense for a little longer, I can think of a few other properties that could benefit from the sort of faithful and nuanced treatment we got for the zombie-apocalypse drama. I don't expect to see these titles actually come out, but this is the Internet, damn it, and it's made of dreams.

Why Halo 4’s multiplayer can be annoying

I’ve been a Halo fan for a number of years, and I think Halo 4’s multiplayer is beautifully crafted. My experiences with Halo 3 and Halo: Reach in particular gave me a clear picture on how I believe the franchise's multiplayer should be designed.