Don’t be that guy: Noob vs Pro

  In past editions of this column, I've discussed cheap strategies and the effects they have on their victims. Be it campers, noob-tubers, or people who always play as Ken in Street Fighter games, we've come up with a universal name for individuals who rely on such unsportsmanlike play styles. They aren’t just “cheap” anymore. Nowadays, they’re called noobs.   Noobs used to be newcomers, people just starting to play a particular game, known for their lack of skill and for doing stupid things every now and then. They often resort to "unfair" and "cheap" strategies, since that’s the only way they’ll ever stand a fighting chance against all the experts gunning for them. And wouldn't you know, those so-called pros always go apeshit whenever a grenade launcher at point-blank range ends their winning streak. So they tag everyone who uses such "underhanded" tactics as noobs, because only noobs would need to use them, right?   Wrong. Real professionals learn and master all kinds of disgusting gameplay tricks and bugs in order to get ahead of the competition, and guess what? That's what makes them the professionals.       Ha-do-ken… Ha-do-ken… Ha-do-ken… Ha-do-ken… Ha-do-ken… Ha-do-ken… Ha-do-ken… Ha-do-ken… Ha-do-ken… Ha-do-ken… Ha-do-ken… Ha-do-ken…   When I say the real pro gamers, I mean tthe people who earn a living playing video games, receive sponsorships, or compete in national or international competitions with huge amounts of cash on the line. This is serious stuff. They’re no longer playing “for fun” if money's involved, so you can bet they’ll do anything within the game’s limits in order to achieve victory. That includes taking advantage of glitches.

Nintendo will try to repeat its formula for success with the Wii U

The Nintendo Wii U is set for release this fall, and many gamers have one question in their minds regarding the console. 

How Rocksteady can transport Batman’s rogues gallery to the Silver Age

Current rumors suggest that developer Rocksteady's next Batman game will be a prequel to its previous titles, Arkham Asylum and Arkham City. The new game will supposedly take place in the comic-book world's Silver Age (between 1956 and 1970), and if that turns out to be true, Rocksteady has a pretty big job ahead of it. How can it transport the dark, rusty-metal versions of Batman villains it established in the previous installments to a more stylized, squeakier-clean time period?