2012: The year of player choice in games

This was another fantastic year for video games. The console cycle has been winding down, and developers (both indie and triple-A) are squeezing everything they can out of these machines before the new ones come along. Thanks to that, we saw games like Journey, XCOM: Enemy Unknown, Far Cry 3, Asura’s Wrath, Fez, and so many others come along. However, something stuck out to me this year that I think is more important than any one single release: giving the player the ability to make choices.

Talking Nintendo consoles welcome the Wii U

Imagine that all of your gaming systems talked to each other and were like a family. Buying a new console would be like the arrival of a new baby for them. This hilarious video brings this awesome premise to life, complete with a Wii oblivious to the fact that he's about to become obsolete. You'll also see an old, crusty NES and the black sheep of the family, the Virtual Boy. I think I could watch a whole movie of this.

The Wii U Song

Combine the sound of a game case snapping close with the whirl of a disk, the clicks of analog sticks, and various sound effects from New Super Mario Bros. U, and it turns out you actually get a pretty catchy, little diddy.