What the modern boss fight should look like

Boss fights. We can’t seem to get rid of them. It seems like every game these days feels obligated to build up to several intricate, large-scale, and often difficult fights with significant enemies. Traditional boss fights are a remnant of the past and are no longer necessary (for the most part). Also, very few games successfully execute a good boss fight, making them a waste of valuable money and production time for most developers.

10 Steam Greenlight games to up-vote

I'm a big fan of the indie game scene, and I do my best to support it when possible. It's where you see a lot of the exciting stuff happen. The majors shy away from risk. Indies take as many as possible, because that's the best way to get noticed. But while a lot of indie devs can create something truly special, few can actually explain their games very well.