Why Borderlands 2 is more exciting than Diablo 3

Every year at every convention, seemingly every member of the press reminds his small percentage of the community that this has been a great year for gaming, with many anticipated titles on the horizon.

After OnLive: Here’s why Nvidia believes cloud gaming is just getting started (interview)

After cloud gaming leader OnLive ran out of money in August, the future of cloud gaming became, er, cloudy. Rival cloud gaming service Gaikai had sold itself to Sony for $380 million, but OnLive’s failure to gain enough consumers to offset the costs of its cloud infrastructure raised questions about whether cloud technology was economical for games. Cloud gaming let a user play a high-end game on a low-end PC simply by logging into OnLive, which executed games in web-connected data centers that computed the game and sent images to the user’s machine in real time. OnLive launched in 2010, but too few subscribers materialized. Surrounded by free-to-play games, OnLive tried to sell consumers on instant access to the cloud and the capability to log in from any machine.

Island Officials personifies the Philadelphia indie-game scene (video interview)

When returning home for the summer, the last thing I expected to find was a local indie game studio just waiting to be profiled. Check out my video interview with southern New Jersey's Island Officials.

Kirby is 20 years old but best remembered without Crystal Shards

It’s hard to believe that Kirby is 20 years old now. The deceptively cute puffball brought a tremendous amount of whimsy to 8-and-16-bit consoles in the early ‘90s, and despite his games coming off as somewhat simple, the series has a strong following. But his career hasn’t been an easy one, and unfortunately the anniversary compilation Nintendo released to celebrate Kirby’s impressive lifespan highlights perhaps the lowest point for the pre-GameCube franchise: Kirby 64: The Crystal Shards.