The games industry shouldn’t neglect its core audience

The gaming industry is developing itself from a different angle than it always has. Rather than looking for the next big invention or hit, many companies are simply trying to push their products out the door. Unfortunately, this gives us many cookie-cutter games under one genre title, and more often than not, enormous parts of the development process are sacrificed to make another dollar.

“Girlfriend mode” and Japanese “gibberish”: Losing focus from sensationalist games journalism

As long as video game journalists talk to video game developers, we will read about controversy and sensationalism. I should expand on that statement: As long as journalists talk to anyone, we will read sensationalist articles. Let’s expand that one more time: As long as people talk to people, we will read about sensationalism, and journalists will blow everything way out of proportion, and they will take things said out of context, and did Jenny really say that about Peggy?

Persona 4 Arena’s Story Mode needs to trim its word count

Fighting-game stories were once just a flimsy pretense for having a bunch of colorful people beat each other up, but now they have become a selling point. The recent Mortal Kombat reboot garnered rave reviews for its cinematic narrative that covered the folklore of the franchise's early days. Meanwhile, the 2D wizards at Arc System Works earn praise for  the lengthy narratives of its BlazBlue series. Now, it has teamed up with Atlus to make Persona 4 Arena, based off a Japanese role-playing game that already has a fully realized world.

Gaming needs photorealism to properly convey emotions

During an interview with GamesIndustry International, 2K Games boss Christoph Hartmann made the statement that certain types of games are unable to achieve particular emotions due to the limitations of current technology.