A beautiful homage to the “idle animation”

When I was a kid, I always loved when some real-world annoyance, like my dog whining to go out before she just gives up and pees on the floor, distracted me from my game long enough to trigger an idle animation. Sure, they don't really contribute to gameplay, but these little moments help sell the 8-bit characters' personalities. Just think of Sonic and his classic foot-tapping.

Bitmob Writing Challenge: In The Beginning Collected Works

It’s somewhat fitting that was I was having trouble writing an introduction for a Bitmob Writing Challenge roundup about crafting five different openings for a piece. The beginning of your article sets the tone for the rest of your work, and you are only hurting yourself if you don't put any effort into it. When I read articles as part of my moderator duties on this site, I examine them from beginning to end regardless of how it starts. Few people will feel obligated to do this.

Do triple-A games have a future?

Alex Hutchinson, creative director of Assassin's Creed 3, recently went on record as saying, "We're the last of the dinosaurs …. We're still the monster triple-A game with very large teams [and] multiple studios helping out on different bits. There are fewer and fewer of these games being made, especially as the middle has fallen out."