Persona 4 Arena’s Story Mode needs to trim its word count

Fighting-game stories were once just a flimsy pretense for having a bunch of colorful people beat each other up, but now they have become a selling point. The recent Mortal Kombat reboot garnered rave reviews for its cinematic narrative that covered the folklore of the franchise's early days. Meanwhile, the 2D wizards at Arc System Works earn praise for  the lengthy narratives of its BlazBlue series. Now, it has teamed up with Atlus to make Persona 4 Arena, based off a Japanese role-playing game that already has a fully realized world.

Gaming needs photorealism to properly convey emotions

During an interview with GamesIndustry International, 2K Games boss Christoph Hartmann made the statement that certain types of games are unable to achieve particular emotions due to the limitations of current technology.