Revisiting Halo 3: ODST

Halo 3: ODST stands as the red-headed stepchild of the Halo franchise, and let’s be honest, that’s not totally undeserved. It’s the short one. The side-story. The one where you don’t play as a Spartan super-solder. It’s got a screwy narrative structure and the previous game’s multiplayer, itself exiled to an extra disc like a cheap afterthought. Everything about ODST feels like a mere warm-up for a real Halo game (specifically, 2010’s Halo: Reach).

A salute to Wario Land

Every series has a starting point where it tries to find its own way out of the norm and make a difference in the wide spectrum of video games. At this moment, the driving force behind the series must be defined. Is the focus a new gameplay style that hasn’t been seen before? Is it a build-off of a prior series with its own twists? Or is it the characters and the story that makes the series develop a unique personality?

Turn Grand Theft Auto: San Andreas for the PC into a Batman simulator

Reddit user S282 posted a collection of Batman mods to the community-driven news aggregator for the open-world crime game Grand Theft Auto: San Andreas. The add-ons (which can be downloaded here) transform the west-coast metropolis into a decent approximation of Bruce Wayne's Gotham City. Virtual caped crusaders can drive the Tumbler, glide with the cape, and run from the GC police department's patrol cars.

Learning to walk again: Understanding the difficulties of game concepts through Minecraft

I take my motor skills for granted. I am lucky enough, generally speaking, to be able to travel in any direction I desire and arrive at my destination quite easily. Sometimes the odd road or fence conspires to slow my progress, but I have enough control over my mind and body to be able to assess these obstacles and plan my route accordingly.