The Darksiders series’ Apocalypse doesn’t give two sh!ts about you

At the beginning of developer Vigil Games' first installment of its Darksiders series, War arrives on Earth to find it ending. He is one of the Four Horsemen of the Apocalypse, after all, so this makes perfect sense. In a very brief sequence, players see helicopters falling out of the sky, buildings collapsing, people running for their lives, and, in the middle of it all, angels and demons waging their final battle for the planet.

L.A. Noire: A case for the future of gaming

It’s been a long time coming. That breath of fresh, mountain air on a beautiful spring morning. We finally have an experience that transcends today’s current standards of gaming.  Though the title reflects on the dark, grimy scum encountered in the City of Angels, the ideology and evolution that L.A. Noire brings to the table is as white and pure as everyone’s favorite nose candy.

A beautiful homage to the “idle animation”

When I was a kid, I always loved when some real-world annoyance, like my dog whining to go out before she just gives up and pees on the floor, distracted me from my game long enough to trigger an idle animation. Sure, they don't really contribute to gameplay, but these little moments help sell the 8-bit characters' personalities. Just think of Sonic and his classic foot-tapping.

Bitmob Writing Challenge: In The Beginning Collected Works

It’s somewhat fitting that was I was having trouble writing an introduction for a Bitmob Writing Challenge roundup about crafting five different openings for a piece. The beginning of your article sets the tone for the rest of your work, and you are only hurting yourself if you don't put any effort into it. When I read articles as part of my moderator duties on this site, I examine them from beginning to end regardless of how it starts. Few people will feel obligated to do this.