Persona 4 Arena’s Story Mode needs to trim its word count

Fighting-game stories were once just a flimsy pretense for having a bunch of colorful people beat each other up, but now they have become a selling point. The recent Mortal Kombat reboot garnered rave reviews for its cinematic narrative that covered the folklore of the franchise's early days. Meanwhile, the 2D wizards at Arc System Works earn praise for  the lengthy narratives of its BlazBlue series. Now, it has teamed up with Atlus to make Persona 4 Arena, based off a Japanese role-playing game that already has a fully realized world.

Gaming needs photorealism to properly convey emotions

During an interview with GamesIndustry International, 2K Games boss Christoph Hartmann made the statement that certain types of games are unable to achieve particular emotions due to the limitations of current technology.

Midnight anniversary screening of Scott Pilgrim vs. the World proves the film is now a cult classic

One of the best video-game-themed movies just turned two years old. To celebrate, a couple hundred fans of Scott Pilgrim vs. the World (a film adaptation of a comic book) came out to watch a midnight screening with series creator Bryan Lee O’Malley. I decided to brave the warm Southern California night to see the eponymous main character fight his girlfriend’s seven evil exes. When I arrived at the theater, one thing was immediately clear: This motion picture is undeniably a cult classic.

Disney Research wants to turn your house plants into controllers

I honestly don't know how to accurately describe Disney Research's new touch-based controller technology. Very dedicated scientists and engineers recently developed an interface that monitors plants and picks up on human fingers when they make contact with stems and petals. The working name is Botanicus Interacticus, and someday your average flowering plant could turn into a viable game controller.