GamesBeat Spotlight: Pixels to polygons, amateur advice, save features, and more June 19, 2011 12:07 AM bitmob This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff. The Community Spotlight highlights some of the best articles that didn't quite make the front page.This week, we've got a look at how iconic gaming figures have changed, some amateur advice for Nintendo on the Wii U, and fake E3 headlines. And we call Dead Space's Isaac Clarke boring. As if he hasn't suffered enough. From pixels to polygons By Samir Torres Talk about an extreme makeover. Samir's got a side-by-side comparison with some of gaming's most famous characters, placing their earliest, blockiest appearances next to the way they look today. Amazing how our brains used to fill in the gaps for something like the indistinguishable blob of bluish-purple that was Batman on NES. Amateur advice: 5 things Nintendo needs to do By Winson Shuen The Wii U was one of the big surprises of E3, but that doesn't mean Nintendo's got it made. Winson has some great pointers for the Big N on how to make sure the new system appeals to core gamers. He especially points out the need to support third-party developers, something Nintendo emphasized in its press conference. Isaac who? The more interesting characters in Dead Space By Ben Villarreal The trouble with silent protagonists is that you can't really identify with them. When one finds his voice, and he's still boring? That's even worse. Ben points to a handful of other characters in the Dead Space series that deserve more attention. Gotta agree with him on Ellie Langford — she's awesome. E3 news I expected to read By Sean Lefebvre It's getting to the point where we might believe just about anything that comes out of big news events like E3. That makes them ripe for satire, and Sean has taken full advantage. I'm not going to spoil his news blips further, except to say this: They involve Purple Tentacle. Proceed forewarned. How save features might influence your playing style By Erik Chalhoub Erik examines the different techniques games use to allow continuity between play sessions: checkpoints, quicksaves, and save points. I know when I play PC games that allow it, I suffer from what Erik calls "Obsessive Saving Syndrome." On the other hand, games like Demon's Souls force you to deal with the consequences of your play. I wish more titles experimented with this.