GamesBeat Spotlight: Hands-on with Hawken, Syria and the Citadel, indoctrination theory, and more April 15, 2012 12:01 AM bitmob This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff. The Community Spotlight features some of the best unedited articles that didn't quite make the front page. This week, we jump in the pilot's seat of Hawken's mechs, look at how social media has affected the gaming community, and get indoctrinated. Maybe. Or maybe not. You'll probably never know. Hands-on with Hawken: Not your daddy's battlemechs By Nathan Jedziniak We've had our eyes on Hawken, the upcoming free-to-play mech shooter, for a while now. Nathan got a chance to try the title at PAX East, and he's written up a few of his impressions. I believe I speak for many when I say: WANT. From Syria to the Citadel: Social media and change By Jackson W. Ryan It'll take a while for historians to figure out the true significance of the Arab Spring or the Occupy Wall Street movement. But Jackson sees a link between these real-world revolutions and the video game community: They're both using social media to spread their message. Indoctrination — the greatest ruse gaming ever told, and why BioWare are gods of storytelling By Jason Rose Speaking of social media, if you've been paying attention to the blogosphere at all lately, you've probably heard about the "indoctrination" interpretation of Mass Effect 3's ending. For those who haven't, Jason spells it out here. Do you buy it? Mass Effect rewritten, also now a point-and-click adventure game By Corey Williams And speaking of reinterpretations, Corey's fed up with Commander Shepard's jet-setting ways, calling him a "veritable Don Draper." So he's taken it upon himself to entirely rewrite the story — and gameplay — of the Mass Effect series. Step 1: Give Shepard a wife. (Let's hope he's more faithful than Don is to Betty.) Out of the kitchen (and into the fire): Female protagonists in the world of gaming By Mark T. Whitney Mark sees a problem with many of gaming's so-called "strong" female characters: They still exist in a male world. "They might look like ladies, but when it comes down to the nuts and bolts of it all, they’re exactly like their male counterparts," he writes. "Dialogue choices and actions taken still lean heavily towards the masculine, with very little (if any) change between the genders."