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I couldn’t help but feel really excited about Assassin’s Creed III release the moment I realized that it wasn’t that far off anymore.
Naturally, I had preordered the game, and I picked it up during its midnight release. I immediately started playing it as soon as I got home.
The next day, someone asked me what I thought about the title. Strangely, I didn’t have an answer yet. Even tough I had spent a considerable time with Ubisoft's latest assassin-themed adventure, I was still playing through its tutorial.
I know how important tutorials are, but we also know the importance of having a strong introduction to this type of game. Basically, I feel like Assassin’s Creed III isn’t trying to appeal to new audiences. I endured the painfully long tutorial because I, a long-time fan of the series, knew the "good things" were coming.
It wasn’t all that bad, but I think that a few moments could’ve spared me the trouble. The developers tried their best to hide the fact that you are playing a tutorial in five out of the 12 sequences in the game, but for me, I felt like I was playing through an interactive movie more than the full-fleshed endeavor I was expecting.
Once the tutorial was over I set myself loose, and I could finally say, “The game is good. I’m enjoying it!”
Yes, the tutorial taught me how to interact with the world around me. I learned how to track someone, how to hunt, move through trees, etc.
Now, I’d like someone to tell me if I was the only one getting to the end of the game poor as hell, wielding the most pathetic weapons available, and not even realizing that I could go to a naval mission any time I wanted.
I don’t know if the tutorial is unclear on any of those details, or if I was so bored that I didn’t pay enough attention when I was introduced to them. The only way for me to fully enjoy the title now is to start over, a thing I pleasantly do with the pieces in my gaming collection.
Except that this time, I'll have an extra ration of tutorial shoved down my throat.