GamesBeat Spotlight: Ni No Kuni, after-credits scenes, and more December 9, 2012 3:36 AM Layton Shumway This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff. The Community Spotlight features some of the best unedited articles that didn't quite make the front page. This week, we check out the demo of a long-awaited Japanese RPG, complain about hidden post-credits scenes, and specify games that do both single- and multiplayer modes right. Ni No Kuni demo impressions By Bryant "B" Chambers The demo for Level-5 and Studio Ghibli's new role-playing game, coming next year, released last week. Here, Bryant gives us his thoughts: "If this demo is any indication of how the full game will play, I think we've definitely got a future winner to look forward to." Stop hiding scenes in the credits By Justin Davis It's become more popular, in games as well as movies, to stick an Easter egg or two in or after the final credits. Justin says that blunts the effectiveness of these scenes: "Why can’t they just work these into the last few moments of the game and then roll the credits? It feels much more unified that way." Single-player games can have good multiplayer By Michael Kyle Michael describes the recent trend that dictates all single-player games need a multiplayer component to sell well. While that often leads to sloppy, incomplete modes, Michael says that often a good single-player campaign is an indication that multiplayer will be successful, too.