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BioShock Infinite is this year’s Skyrim: Flawed in just about all design but completely forgivable due to its overwhelming atmosphere.
BioShock Infinite is exactly what Spec Ops: The Line would’ve been if its game elements worked. Instagram filters and the chained shooting galleries of a bland shooter that relies mostly on a storyline with an immense twist.
BioShock Infinite is like the Twilight series minus the scruples: Its third act becomes as convoluted and incredible as Bella becoming impregnated by a vampire baby who wants to eat her from the womb.
BioShock Infinite is what Proteus would’ve been if the developer had forced in traditional gameplay elements: Simply being present in its universe is more consequential than any other, lesser element of the game.
BioShock Infinite is Far Cry 3 with opposite priorities: a gorgeous shooter with unnecessary ultra-violence that we accept because of the overall product’s excellence.
There are bound to be a few more succinct comparisons to be made in a snappy one-liner. If you have one, feel free to leave a comment!