GamesBeat weekly roundup: BioShock Infinite delayed, Epic Games president retires, and Kixeye expands to Canada

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

Enterprise gamification goes big as Badgeville teams up with Capgemini

Gamification started out small, but it has made a lot of progress as bigger companies adopt and promote it.

GamesBeat weekly roundup: Wii U, Call of Duty: Black Ops II, Xbox Live turns 10

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

GamesBeat weekly roundup: Dragon Age III, Borderlands 2, and the BioWare doctors retire

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

Badgeville gamifies Salesforce.com to make salespeople more productive

Badgeville is gamifying sales teams with a new app for Salesforce.com.

Are you being played? How tech companies use gamification

When you visit LinkedIn, one of the most ominous features encouraging profile completion is the progress bar telling you that your profile has a long way to go before you’re complete. This very basic example of "gamification" has helped LinkedIn efficiently grow its global user base with relevant, accurate and high-value data.

Do you “Like” things? Badgeville and PeopleBrowsr want to give you a medal

The Behavior Platform maker and social-media data company join forces to gamify your Twitter and Facebook feeds.

Verizon Wireless gamifies its site and gets 30 percent more logins

Verizon Wireless has "gamified" its community web site and received a big boost in traffic as a result.

Bunchball launches 10 apps to quickly “gamify” websites and enterprises

Bunchball is announcing 10 new apps today that will "gamify" (make non-game apps and processes more game-like) websites and enterprises in a quick and painless fashion.

GamesBeat Weekly Roundup

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have missed.

Badgeville raises $25M to break out from the pack in gamification

Buzzword or not, gamification, or the use of game-like rewards to engage customers and employees, is getting real. Badgeville, the creator of a popular gamification platform, has raised $25 million in a third round of funding.

The large amount of …

Badgeville’s Kris Duggan: Six frameworks can gamify employee and customer engagement (interview)

Brands have embraced “gamification,” or using game-like behavior in non-game applications, as a way to engage their audiences. That is why gamification vendor Badgeville has more than 165 customers and is announcing today that it has raised $25 million in …

BigDoor raises $5M for gamification platform

BigDoor, a white label gamification platform maker, has raised $5 million in new funding from the Foundry Group. The platform allows non-game online publishers to “gamify” their web sites by adding game mechanics that improve user interaction and engagement.

The …

Badgeville powers gamified reality TV show Escape Routes

Gamification, the use of game-like rewards in non-game applications, is moving into reality TV. Badgeville will provide gamified achievements to the multiplatform reality TV series Ford Escape Routes, where six teams of two people compete in a road trip competition …

Kiip expands beyond games to rewarding fitness “moments”

Kiip has gained a large following of game developers who are connecting its real-world rewards network to mobile-game achievements. When you hit a big milestone in a game, Kiip will offer you a reward such as a Starbucks coupon.

Now …