The DeanBeat: Can Microsoft’s Kinect gain cred from hardcore gamers?

Microsoft’s Kinect has always held out tantalizing promises. As a user interface, it brings computing devices to the edge of greatness but falls just a little short of our dreams of the Star Trek holodeck or the cool transparent, gesture-controlled computer that Tom Cruise used in the sci-fi film Minority Report. You can fantasize about being a Jedi Knight in Kinect Star Wars…until the system fails to recognize your lightsaber attack and you get pummeled instead.

Gamers held the line: Mass Effect 3 ending is being addressed

Mass Effect 3 should have been a momentous moment for gaming, truly something to celebrate; not just for the countless gamers who have deeply invested in the universe and characters for five years now, but also for the many developers who have spent eight working on it.Instead, it has been plagued by one massive disappointment after another: day one DLC, the inability to import your Shepard, the inability to properly import your decisions from previous games, greedy watered-down multiplayer, and last but certainly not least, the ending. I say ending (singular)–even though there are three–because they’re almost completely identical, and they all had the same exact effect: fans hated them.After two long weeks of thousands of forum posts and articles and charities that raised over $60,000 for sick children, all in the name of demanding a better Mass Effect, BioWare has finally–begrudgingly–admitted defeat.Dr. Ray Muzyka, co-founder of BioWare, released the following statement this morning:As co-founder and GM of BioWare, I’m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we’ve yet created. So, it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility.Muzyka goes on to point out (again) that he believes Mass Effect 3 is BioWare’s best game ever (take that, Dragon Age!), and that the feedback from fans was unpredictable and surprising, given how “more than 75 critics [gave] it a perfect review score.”BioWare has previously addressed the endings by saying “We’re listening,” but not necessarily that anything was being done about it. There’s an extremely interesting read on the official Mass Effect 3 forums where a former public relations agent breaks down BioWare’s careful manipulation and damage control tactics of the ongoing controversy.But having the co-founder of BioWare step in is undoubtedly the company raising the white flag (perhaps it was all those Amazon returns?). Muzyka doesn’t share exact details, but he does reveal that something aimed at alleviating the criticisms of the ending is coming.”…the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April. We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.”Notice that the ending is not being “changed” per se, only that additional closure (or closure of any kind, in this case) will be provided. Also a sequel/spin-off and lots of DLC have not so subtly been confirmed, by the co-founder of BioWare no less. That’ll help make people forget how angry they are, right?While this is a major victory for all those who felt wronged by BioWare’s ill-conceived finale, it’s certainly not the first time a developer has accommodated fan feedback. Bethesda did exactly that with Fallout 3, allowing players to choose an alternate ending and continue their adventure through a handful of expansion packs.

Did the Skyrim map app update just eat all of your in-app purchases?

Bethesda recently released The Elder Scrolls V: Skyrim Official World Interactive Map app for the iPhone and iPad. Free-to-download, the app provides an interactive map of the expansive virtual continent of Skyrim, and will undoubtedly come in handy for those of us still exploring every nook and cranny the gargantuan game has to offer. The app offers a number of premium upgrades that will expand its database to include dungeon maps, item locations, and much more.

Opinions, tears, and expletives: David Jaffe explains why games shouldn’t have stories

Twisted Metal Game Director David Jaffe  was one of a few speakers selected to give a presentation at DICE this year. Jaffe’s vulgar language and lack of self-censorship have placed him in the media hotseat many times over the years, most recently with an admittedly tasteless fellatio joke during a GameTrailers interview at the Twisted Metal launch party.

The DeanBeat: Uncharted 3: Drake’s Deception tops our list of the 10 best games of 2011

This year, with our ramped up our GamesBeat review team, we’ve taken our Game of the Year choices much more seriously than we have in the past. We asked our reviewers to select the semifinalists and then picked the final winners ourselves. But our vote on the best game of 2011 ended in a tie, so we had to hold a tie-breaker round to pick our winner.

Breaking Skyrim: The best tricks, secrets, and exploits

Free houses, infinite XP, unlimited magic…the list goes on. The Elder Scrolls titles are notorious for being overrun with bugs and glitches. Even the patch that was supposed to patch the game now needs its own patch. But not all of these imperfections are necessarily bad. In fact, a few can be quite humorous, or more importantly, allow the player to reach otherwise-insurmountable wealth and power. Plus, even as Bethesda continues to fix/break the game further, you can always delete the patch from your hard drive whenever you want to use a specific trick.

Fixing Skyrim would take a lot of time, according to developer

Bethesda Softworks is undoubtedly looking at numerous game of the year awards for their epic role-playing game The Elder Scrolls V: Skyrim, but their long-running history with releasing utterly broken games continues to dampen any design achievements. While there is no end to the list of complaints, bugs, glitches, exploits, and miscellaneous issues players have experienced, the severe slowdown that’s demolished the playability of the PlayStation 3 version (see video below) has endured the recent patch intended to fix it.