Bunchball launches Nitro 5.0 with focus on enterprise gamification

The company's founder also has a new book coming dubbed Loyalty 3.0.

The DeanBeat: Game industry predictions for 2013

Predictions are always embarrasing in hindsight, but we love going out on a limb.

Detroit start-up LevelEleven zeroes in on gamifying the sales process

The app for gamifying sales was so successful that it led to spinout.

The gamification brain trust: intrinsically motivating people to change behavior (part 2)

Six gamification experts tell us what they think about how to properly motivate people through game-like activities.Here's part two of the panel.

Five predictions on where gamification is going next

Predictions from gamification experts on where it will go next.

Bunchball’s sales gamification 2.0: Easier to learn, easier to customize

Bunchball has upgraded its Nitro gamification for Salesforce.com, making it easier to use and customize.

Badgeville gamifies Salesforce.com to make salespeople more productive

Badgeville is gamifying sales teams with a new app for Salesforce.com.

Verizon Wireless gamifies its site and gets 30 percent more logins

Verizon Wireless has "gamified" its community web site and received a big boost in traffic as a result.

GamesBeat weekly roundup: Xbox 720, 3DS XL, and surviving the zombie apocalypse

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have missed.

Bunchball launches 10 apps to quickly “gamify” websites and enterprises

Bunchball is announcing 10 new apps today that will "gamify" (make non-game apps and processes more game-like) websites and enterprises in a quick and painless fashion.

BigDoor raises $5M for gamification platform

BigDoor, a white label gamification platform maker, has raised $5 million in new funding from the Foundry Group. The platform allows non-game online publishers to “gamify” their web sites by adding game mechanics that improve user interaction and engagement.

The …

Kiip expands beyond games to rewarding fitness “moments”

Kiip has gained a large following of game developers who are connecting its real-world rewards network to mobile-game achievements. When you hit a big milestone in a game, Kiip will offer you a reward such as a Starbucks coupon.

Now …

Bunchball personalizes “Flamethrower” gamification for each user

Bunchball has made a name for itself by gamifying web sites and business applications so that users are more engaged. Now, the company is personalizing gamification to target individual users with its new Nitro Flamethrower offering.

To date gamification has …

Bunchball brings gamification to Adobe’s digital marketing suite

It’s not as sexy as landing Playboy as a customer. But Bunchball is moving further into enterprises with its gamification technology, which makes non-game web sites more interesting by making them game-like. Today, Bunchball is integrating gamification analytics into Adobe’s …

Bunchball hits 500M badges awarded for gamification service

Bunchball launched its gamification service four years ago, before the name for adding game-like features to non-game applications became popular. Now the company is disclosing some interesting milestones, including the fact that its customers have awarded their 125 million users …

Bunchball gamifies Salesforce.com and launches game widgets

Bunchball is trying to “gamify” every web site in the world via tools that make sites more game-like. Its new Nitro for Salesforce.com uses game-like rewards to motivate salespeople, driving up adoption, engagement and performance among sales employees.

Nitro integrates …

Gigya launches gamification suite to make web sites more fun (exclusive)

Gigya has made its mark by making web sites more social. Now it’s going to gamify them too. The company is announcing today that it will offer a Game Mechanics software as a service so that companies can make their …

Bunchball raises $6.5M for gamification expansion

Bunchball has raised a round of $6.5 million to expand its investments in gamification, or using game-like mechanics to increase consumer engagement with non-game web sites.

The announcement is another sign that gamification is trendy among investors. Bunchball is one …