Bungie needs to show more about what will make Destiny unique (first impression)
The eyes-on demo is impressive from a visual sense, but it should offer more than just a massively multiplayer first-person shooter experience.
The eyes-on demo is impressive from a visual sense, but it should offer more than just a massively multiplayer first-person shooter experience.
Social media reports showed that gamers were tweeting more about used games than big E3 titles.
Bungie has made great strides in making the game it's always wanted to play.
The president of Activision publishing won't take sides in the console war, but he sure is enjoying it.
Sony's 2013 E3 press conference was a triumphant reveal of the PS4's sleek look, consumer-friendly used game policy, and price tag that undercuts Microsoft's Xbox One by $100. Oh, and the games look pretty good, too.
Gamers will see some cool demos of the long-awaited game from Bungie this week.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.
In a new CG trailer, Bungie uses classic literature to make a point about Destiny.
The next Call of Duty game will have Kinect voice integration, so says the man at the top of Activision.
The list includes new games from Remedy Entertainment, EA Sports, and more.
Activision Blizzard beats estimates, but World of Warcraft loses 1.3M subscribers.
A tour of Bungie tells a lot about the way the company likes to work.
Bungie's Pete Parsons talks about leading the Destiny team and the studio's PlayStation 4 announcement.
Editor's Pick We weigh the disappointments and the triumphs of Sony's big reveal.
Getting Destiny for the PlayStation 4 is a coup for Sony, but it's not exclusive.
The reveal of Destiny was disappointing -- too many promises and not enough proof.
Bungie shows off its upcoming Destiny game.
Editor's Pick It's no secret that first-person shooters -- in all their Hollywood-inspired clamor and spectacle -- don't simulate the realities of war very well. From basic rules of engagement, to gun safety (i.e., don't flag your buddies), and the dynamics of combat, FPSs are more akin to interactive action flicks than a proper recreation of armed conflict.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best games stories we ran over the last seven days that you may have missed.
Jim Veevaert has crossed over from making games like Halo 3 to Zynga's social games like Ruby Blast. He says he's never going back.